Reality Break
2014 Rules
- Level & School
- 8th-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a crystal prism)
- Duration
- Concentration, 1 minute
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
You shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it can't take reactions until the spell ends. The affected target must also roll a d10 at the start of each of its turns; the number rolled determines what happens to the target, as shown on the Reality Break Effects table.
At the end of each of its turns, the affected target can repeat the Wisdom saving throw, ending the spell on itself on a success.
Reality Break Effects
| d10 | Effect |
|---|---|
| 1-2 | Vision of the Far Realm. The target takes 6d12 psychic damage, and it is stunned until the end of the turn. |
| 3-5 | Rending Rift. The target must make a Dexterity saving throw, taking 8d12 force damage on a failed save, or half as much damage on a successful one. |
| 6-8 | Wormhole. The target is teleported, along with everything it is wearing and carrying, up to 30 feet to an unoccupied space of your choice that you can see. The target also takes 10d12 force damage and is knocked prone. |
| 9-10 | Chill of the Dark Void. The target takes 10d12 cold damage, and it is blinded until the end of the turn. |
Reality Break 5.5e 2024 vs. 5e 2014 edition differences
Reality Break is currently only available in the 2014 edition.
Reality Break popularity
How popular is Reality Break? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% picked level 8 Wizard spell
- Bottom 50% of all level 8 spells
- Bottom 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Reality Break
Befuddlement 8th-level enchantment
It is an eighth-level wizard spell that inflicts severe psychic harm on a single creature, closely matching Reality Break's level, class, target, and mental disruption.
Players prefer Befuddlement over Reality Break
Phantasmal Killer 4th-level illusion
It focuses on one creature, requires concentration, deals psychic damage over time, and represents a similarly fearsome assault on the target's mind.
Players prefer Phantasmal Killer over Reality Break
Weird 9th-level illusion
The spell combines high-level psychic damage with frightening mental effects against creatures at range, making it a strong thematic and tactical counterpart.
Players prefer Weird over Reality Break
Illusory Dragon 8th-level illusion
Both are eighth-level wizard concentration spells that deliver substantial damage while imposing varied supernatural pressure over multiple rounds.
Blade of Disaster 9th-level conjuration
Although one level higher, it shares the conjuration school, wizard access, force damage, 60-foot range, and concentration-based ongoing offense.
Players prefer Reality Break over Blade of Disaster
Dark Star 8th-level evocation
This eighth-level wizard spell also sustains potent force damage from a distant location and can reshape the flow of a battle for a full minute.
Players prefer Reality Break over Dark Star