Reality Break
2014 Rules
- Level & School
- 8th-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a crystal prism)
- Duration
- Concentration, 1 minute
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
You shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it can't take reactions until the spell ends. The affected target must also roll a d10 at the start of each of its turns; the number rolled determines what happens to the target, as shown on the Reality Break Effects table.
At the end of each of its turns, the affected target can repeat the Wisdom saving throw, ending the spell on itself on a success.
Reality Break Effects
| d10 | Effect |
|---|---|
| 1-2 | Vision of the Far Realm. The target takes 6d12 psychic damage, and it is stunned until the end of the turn. |
| 3-5 | Rending Rift. The target must make a Dexterity saving throw, taking 8d12 force damage on a failed save, or half as much damage on a successful one. |
| 6-8 | Wormhole. The target is teleported, along with everything it is wearing and carrying, up to 30 feet to an unoccupied space of your choice that you can see. The target also takes 10d12 force damage and is knocked prone. |
| 9-10 | Chill of the Dark Void. The target takes 10d12 cold damage, and it is blinded until the end of the turn. |
Reality Break 5.5e 2024 vs. 5e 2014 edition differences
Reality Break is currently only available in the 2014 edition.
Reality Break popularity
How popular is Reality Break? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% picked level 8 Wizard spell
- Bottom 50% of all level 8 spells
- Bottom 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Reality Break
Prismatic Spray 7th-level evocation
Both spells unleash a chaotic mix of wildly different outcomes, including several nasty damage riders and condition effects.
Players prefer Prismatic Spray over Reality Break
Maze 8th-level conjuration
It is another high-level Conjuration spell that removes one creature from the fight and leans on a strange, reality-bending effect.
Players prefer Maze over Reality Break
Befuddlement 8th-level enchantment
The spell also represents mental chaos that disrupts a creature’s turn-by-turn actions, even though it is less direct about the damage.
Players prefer Befuddlement over Reality Break
Weird 9th-level illusion
This has the same high-level, terrifying feel of a single spell warping a creature’s mind while dealing heavy damage over time.
Players prefer Reality Break over Weird
Psychic Scream 9th-level enchantment
It hits with a brutal burst of psychic punishment and can leave multiple foes reeling, much like the target’s madness-themed damage.
Players prefer Reality Break over Psychic Scream