Reality Break

A
Damage

Reality Break is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that tears a foe through broken realities, dealing psychic, force, or cold damage while leaving it stunned, blinded, or hurled away.

2014 Rules

Level & School
8th-level conjuration
Casting Time
Action
Range
60 feet
Components
V, S, M (a crystal prism)
Duration
Concentration, 1 minute
Classes
Wizard
Source
Explorer's Guide to Wildemount

You shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it can't take reactions until the spell ends. The affected target must also roll a d10 at the start of each of its turns; the number rolled determines what happens to the target, as shown on the Reality Break Effects table.

At the end of each of its turns, the affected target can repeat the Wisdom saving throw, ending the spell on itself on a success.

Reality Break Effects

d10 Effect
1-2 Vision of the Far Realm. The target takes 6d12 psychic damage, and it is stunned until the end of the turn.
3-5 Rending Rift. The target must make a Dexterity saving throw, taking 8d12 force damage on a failed save, or half as much damage on a successful one.
6-8 Wormhole. The target is teleported, along with everything it is wearing and carrying, up to 30 feet to an unoccupied space of your choice that you can see. The target also takes 10d12 force damage and is knocked prone.
9-10 Chill of the Dark Void. The target takes 10d12 cold damage, and it is blinded until the end of the turn.

Reality Break 5.5e 2024 vs. 5e 2014 edition differences

Reality Break is currently only available in the 2014 edition.

Reality Break popularity

How popular is Reality Break? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.

Read about how this popularity data is calculated.

Spells similar to Reality Break