Reverse Gravity
2024 Rules
- Level & School
- 7th-level transmutation
- Casting Time
- Action
- Range
- 100 feet
- Components
- V, S, M (a lodestone and iron filings)
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Sorcerer, Wizard
This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range. All creatures and objects in that area that aren't anchored to the ground fall upward and reach the top of the Cylinder. A creature can make a Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward.
If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall. If an affected creature or object reaches the Cylinder's top without striking anything, it hovers there for the duration. When the spell ends, affected objects and creatures fall downward.
2014 Rules
- Level & School
- 7th-level transmutation
- Casting Time
- Action
- Range
- 100 feet
- Components
- V, S, M (a lodestone and iron filings)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
This spell reverses gravity in a 50-foot radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.
At the end of the duration, affected objects and creatures fall back down.
Reverse Gravity 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Reverse Gravity
Telekinesis 5th-level transmutation
It manipulates creatures and objects at range to move or restrain them, offering a similar option for repositioning foes on the battlefield.
Levitate 2nd-level transmutation
This smaller-scale gravity effect lifts a target off the ground and keeps them aloft, making it a clear thematic and mechanical cousin.
Earthquake 8th-level transmutation
A high-level terrain-altering spell that reshapes a large area and disrupts movement much like reversing gravity does on a grand scale.
Move Earth 6th-level transmutation
It physically remodels the battlefield to impede or redirect foes, matching the same kind of environmental control and strategic usage.
Forcecage 7th-level evocation
Although it uses force rather than gravity, it locks creatures into a defined volume and changes positioning in a way similar to trapping foes mid-air.