Reverse Gravity
2024 Rules
- Level & School
- 7th-level transmutation
- Casting Time
- Action
- Range
- 100 feet
- Components
- V, S, M (a lodestone and iron filings)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range. All creatures and objects in that area that aren't anchored to the ground fall upward and reach the top of the Cylinder. A creature can make a Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward.
If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall. If an affected creature or object reaches the Cylinder's top without striking anything, it hovers there for the duration. When the spell ends, affected objects and creatures fall downward.
2014 Rules
- Level & School
- 7th-level transmutation
- Casting Time
- Action
- Range
- 100 feet
- Components
- V, S, M (a lodestone and iron filings)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
This spell reverses gravity in a 50-foot-radius, 100-foot-high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.
At the end of the duration, affected objects and creatures fall back down.
Reverse Gravity 5.5e 2024 vs. 5e 2014 edition differences
How popular is Reverse Gravity in 5e?
Reverse Gravity is the #12 most popular level 7 spell (of 32) and the #11 most picked level 7 Wizard spell (of 25).
Among level 7 spells, Reverse Gravity ranks just below Symbol and just above Delayed Blast Fireball in popularity.
- #410 (of 567) most popular 5e spell
- #12 (of 32) most popular level 7 spell
- #11 (of 25) most picked level 7 Wizard spell
- #4 (of 8) most picked level 7 Druid spell
- #9 (of 15) most picked level 7 Sorcerer spell
Read about how this popularity data is calculated.
Spells similar to Reverse Gravity
Earthquake 8th-level transmutation
Both are powerful druid, sorcerer, and wizard spells that alter terrain and disrupt groups over a wide area.
Players prefer Earthquake over Reverse Gravity
Forcecage 7th-level evocation
It is a seventh-level area-control spell that can confine many creatures and radically restrict movement.
Players prefer Forcecage over Reverse Gravity
Telekinesis 5th-level transmutation
The spells use transmutation and concentration to manipulate creatures or objects and dictate their positioning.
Players prefer Reverse Gravity over Telekinesis
Whirlwind 7th-level evocation
Both are high-level concentration spells that dramatically reposition multiple creatures across a large area.
Players prefer Reverse Gravity over Whirlwind
Levitate 2nd-level transmutation
Although much smaller in scale, it most directly parallels the target's ability to suspend creatures and alter their vertical movement.
Players prefer Reverse Gravity over Levitate
Control Winds 5th-level transmutation
This shares the same classes and school while reshaping a broad battlefield through sustained environmental forces.
Players prefer Reverse Gravity over Control Winds