Gust of Wind
2024 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a legume seed)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Ranger, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Each creature in the Line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the Line. A creature that ends its turn in the Line must make the same save.
Any creature in the Line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 chance to extinguish them.
As a Bonus Action on your later turns, you can change the direction in which the Line blasts from you.
2014 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- Self (60-foot line)
- Components
- V, S, M (a legume seed)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Ranger, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 chance to extinguish them.
As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
Gust of Wind 5.5e 2024 vs. 5e 2014 edition differences
Gust of Wind popularity
How popular is Gust of Wind? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 25% of all 5e spells
- Top 50% picked level 2 Wizard spell
- Top 50% of all level 2 spells
- Top 50% picked level 2 Sorcerer spell
- Bottom 50% picked level 2 Druid spell
- Bottom 25% picked level 2 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Gust of Wind
Wind Wall 3rd-level evocation
This 3rd-level druid and ranger spell also uses sustained wind to control a broad section of the battlefield and affect groups of creatures.
Players prefer Wind Wall over Gust of Wind
Sleet Storm 3rd-level conjuration
Like Gust of Wind, it uses a lasting concentration effect to disrupt movement and create difficult battlefield conditions for groups.
Players prefer Gust of Wind over Sleet Storm
Control Winds 5th-level transmutation
It is a stronger, broader wind-manipulation spell that similarly changes its effect over time and can impede or reposition multiple creatures.
Players prefer Gust of Wind over Control Winds
Warding Wind 2nd-level evocation
Both are 2nd-level concentration spells that create a persistent area of wind around the caster and shape the battlefield for multiple creatures.
Players prefer Gust of Wind over Warding Wind
Dust Devil 2nd-level conjuration
Both maintain a moving, concentration-based environmental hazard that shapes enemy movement across an area.
Players prefer Gust of Wind over Dust Devil
Watery Sphere 4th-level conjuration
This concentration spell controls several creatures through environmental manipulation and forced movement rather than relying primarily on damage.
Players prefer Gust of Wind over Watery Sphere