Gust of Wind

  • Level & School
    2nd-level evocation
  • Casting Time
    Action
  • Range
    Self
  • Components
    V, S, M (a legume seed)
  • Duration
    Concentration, up to 1 minute
  • Classes
    Druid, Ranger, Sorcerer, Wizard

A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Each creature in the Line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the Line. A creature that ends its turn in the Line must make the same save.

Any creature in the Line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a Bonus Action on your later turns, you can change the direction in which the Line blasts from you.

Gust of Wind 5e 2024 vs. 2014 edition differences

The 2024 version allows the spell to target "in the Line" for creatures ending their turn, adding a new condition. It also specifies "up to 1 minute" duration, and includes ranger as a class. The bonus action is clarified as "on your later turns." Damage, push distance, and extinguishing effects remain the same.