Gust of Wind

Level & School
2nd-level evocation
Casting Time
Action
Range
Self
Components
V, S, M (a legume seed)
Duration
Concentration, up to 1 minute
Classes
Druid, Ranger, Sorcerer, Wizard

A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Each creature in the Line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the Line. A creature that ends its turn in the Line must make the same save.

Any creature in the Line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a Bonus Action on your later turns, you can change the direction in which the Line blasts from you.

Level & School
2nd-level evocation
Casting Time
Action
Range
Self (60-foot line)
Components
V, S, M (a legume seed)
Duration
Concentration, 1 minute
Classes
Druid, Sorcerer, Wizard

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

Gust of Wind 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version allows the spell to target "in the Line" for creatures ending their turn, adding a new condition. It also specifies "up to 1 minute" duration, and includes ranger as a class. The bonus action is clarified as "on your later turns." Damage, push distance, and extinguishing effects remain the same.

Spells similar to Gust of Wind

  • Wind Wall, 3rd-level evocation

    It uses wind to shape the battlefield and lasts for up to a minute while affecting movement and projectiles in an area.
  • Web, 2nd-level conjuration

    Both create a zone that hinders multiple enemies and control positioning for up to a minute with concentration.
  • Entangle, 1st-level conjuration

    This spell also reshapes terrain to impede groups of foes and is chosen to control enemy movement over several rounds.
  • Spike Growth, 2nd-level transmutation

    It transforms ground into a lasting hazard that manipulates enemy movement and punishes trying to move through the area.
  • Sleet Storm, 3rd-level conjuration

    Like Gust of Wind it is a concentration control spell that alters a broad area to interfere with movement and actions.

Gust of Wind is featured in