Gust of Wind
2024 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a legume seed)
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Ranger, Sorcerer, Wizard
A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Each creature in the Line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the Line. A creature that ends its turn in the Line must make the same save.
Any creature in the Line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
As a Bonus Action on your later turns, you can change the direction in which the Line blasts from you.
2014 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- Self (60-foot line)
- Components
- V, S, M (a legume seed)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
Gust of Wind 5.5e 2024 vs. 5e 2014 edition differences
Gust of Wind popularity
How popular is Gust of Wind? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 50% of all level 2 spells
- Bottom 25% picked level 2 Wizard spell
- Bottom 25% picked level 2 Druid spell
- Bottom 25% picked level 2 Sorcerer spell
- Bottom 25% picked level 2 Ranger spell
Spells similar to Gust of Wind
Spike Growth 2nd-level transmutation
It transforms ground into a lasting hazard that manipulates enemy movement and punishes trying to move through the area.
Players prefer Spike Growth over Gust of Wind
Entangle 1st-level conjuration
This spell also reshapes terrain to impede groups of foes and is chosen to control enemy movement over several rounds.
Players prefer Entangle over Gust of Wind
Web 2nd-level conjuration
Both create a zone that hinders multiple enemies and control positioning for up to a minute with concentration.
Players prefer Web over Gust of Wind
Wind Wall 3rd-level evocation
It uses wind to shape the battlefield and lasts for up to a minute while affecting movement and projectiles in an area.
Players prefer Wind Wall over Gust of Wind
Sleet Storm 3rd-level conjuration
Like Gust of Wind it is a concentration control spell that alters a broad area to interfere with movement and actions.
Players prefer Gust of Wind over Sleet Storm