Telekinesis
2024 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell and as a Magic action on your later turns before the spell ends, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.
Creature. You can try to move a Huge or smaller creature. The target must succeed on a Strength saving throw, or you move it up to 30 feet in any direction within the spell's range. Until the end of your next turn, the creature has the Restrained condition, and if you lift it into the air, it is suspended there. It falls at the end of your next turn unless you use this option on it again and it fails the save.
Object. You can try to move a Huge or smaller object. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction within the spell's range.
If the object is worn or carried by a creature, that creature must succeed on a Strength saving throw, or you pull the object away and move it up to 30 feet in any direction within the spell's range.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
2014 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Wizard
- Source
- Player's Handbook (2014)
You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.
Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.
On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.
If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Telekinesis 5.5e 2024 vs. 5e 2014 edition differences
Telekinesis popularity
How popular is Telekinesis? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- #1 picked level 5 Sorcerer spell
- #2 picked level 5 Wizard spell
- Top 25% of all level 5 spells
- Top 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Telekinesis
Animate Objects 5th-level transmutation
Animate Objects shares the object-manipulation angle and lets you control multiple objects as a sustained concentration effect to influence the fight.
Players prefer Telekinesis over Animate Objects
Reverse Gravity 7th-level transmutation
Reverse Gravity moves creatures and unsecured objects through the air on a large scale and reshapes the battlefield by altering positional relationships.
Players prefer Telekinesis over Reverse Gravity
Hold Monster 5th-level enchantment
Both rely on saves to incapacitate or restrain creatures for several rounds, offering strong single-target crowd control at mid spell levels.
Players prefer Telekinesis over Hold Monster
Bigby's Hand 5th-level evocation
Both create a magical force that manipulates creatures and the battlefield from range and can move or shove targets as a repeatable concentration effect.
Players prefer Telekinesis over Bigby's Hand
Levitate 2nd-level transmutation
This spell also lifts creatures into the air and imposes movement restrictions via a save, making it a simpler, lower-level analogue to telekinetic suspension.
Players prefer Telekinesis over Levitate