Telekinesis
2024 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell and as a Magic action on your later turns before the spell ends, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.
Creature. You can try to move a Huge or smaller creature. The target must succeed on a Strength saving throw, or you move it up to 30 feet in any direction within the spell's range. Until the end of your next turn, the creature has the Restrained condition, and if you lift it into the air, it is suspended there. It falls at the end of your next turn unless you use this option on it again and it fails the save.
Object. You can try to move a Huge or smaller object. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction within the spell's range.
If the object is worn or carried by a creature, that creature must succeed on a Strength saving throw, or you pull the object away and move it up to 30 feet in any direction within the spell's range.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
2014 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Wizard
- Source
- Player's Handbook (2014)
You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.
Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.
On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.
If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Telekinesis 5.5e 2024 vs. 5e 2014 edition differences
How popular is Telekinesis in 5e?
Telekinesis is the #12 most popular level 5 spell (of 68) and the #4 most picked level 5 Wizard spell (of 46).
Among level 5 spells, Telekinesis ranks just below Bigby's Hand and just above Circle of Power in popularity.
- #277 (of 567) most popular 5e spell
- #12 (of 68) most popular level 5 spell
- #4 (of 46) most picked level 5 Wizard spell
- #3 (of 20) most picked level 5 Sorcerer spell
Read about how this popularity data is calculated.
Spells similar to Telekinesis
Reverse Gravity 7th-level transmutation
This higher-level transmutation also manipulates movement and suspension in three-dimensional space while reshaping the battlefield.
Players prefer Reverse Gravity over Telekinesis
Bigby's Hand 5th-level evocation
A sustained magical hand provides repeated remote manipulation and battlefield interaction for the same sorcerer and wizard audience.
Players prefer Telekinesis over Bigby's Hand
Otiluke's Resilient Sphere 4th-level abjuration
Both offer concentration-based single-target control that can remove an enemy from the fight after a failed save.
Players prefer Telekinesis over Otiluke's Resilient Sphere
Levitate 2nd-level transmutation
Both are concentration-based transmutation spells that can lift or reposition a creature from 60 feet away.
Players prefer Telekinesis over Levitate
Vortex Warp 2nd-level conjuration
Each spell primarily changes a creature's position at range, with an enemy able to resist through a saving throw.
Players prefer Telekinesis over Vortex Warp
Maximilian's Earthen Grasp 2nd-level transmutation
It restrains a creature through a Strength save and lets the caster maintain control over several rounds.
Players prefer Telekinesis over Maximilian's Earthen Grasp