Summon Fey
2024 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (a gilded flower worth 300+ GP)
- Duration
- Concentration, 1 hour
- Classes
- Druid, Ranger, Warlock, Wizard
- Source
- Player's Handbook (2024)
You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range and uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot's level for the spell's level in the stat block.
2014 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (a gilded flower worth at least 300 gp)
- Duration
- Concentration, 1 hour
- Classes
- Druid, Ranger, Warlock, Wizard
- Source
- Tasha's Cauldron of Everything
You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block.
Summon Fey 5.5e 2024 vs. 5e 2014 edition differences
Summon Fey popularity
How popular is Summon Fey? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Top 50% picked level 3 Wizard spell
- Top 50% of all level 3 spells
- Top 50% picked level 3 Warlock spell
- Bottom 50% picked level 3 Druid spell
- Bottom 25% picked level 3 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Summon Fey
Summon Beast 2nd-level conjuration
This uses nearly identical summoning mechanics and overlaps strongly with Summon Fey through the druid and ranger spell lists.
Players prefer Summon Beast over Summon Fey
Summon Undead 3rd-level necromancy
A third-level concentration spell produces a lasting ally that acts independently after receiving the caster's commands.
Players prefer Summon Fey over Summon Undead
Summon Aberration 4th-level conjuration
Despite being a level higher, it shares the 90-foot range, one-hour duration, concentration requirement, and combat-companion design.
Players prefer Summon Fey over Summon Aberration
Summon Elemental 4th-level conjuration
Its hour-long summoned ally and shared action-based battlefield presence closely match the target, with additional druid overlap.
Players prefer Summon Fey over Summon Elemental
Summon Construct 4th-level conjuration
This is another fourth-level spell focused on maintaining a controllable summoned creature for an extended combat encounter.
Players prefer Summon Fey over Summon Construct
Summon Shadowspawn 3rd-level conjuration
It is a same-level, hour-long concentration spell that creates a commanded combat companion with the same 90-foot range.
Players prefer Summon Fey over Summon Shadowspawn