Summon Elemental
2024 Rules
- Level & School
- 4th-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP)
- Duration
- Concentration, 1 hour
- Classes
- Druid, Ranger, Wizard
- Source
- Player's Handbook (2024)
You call forth an Elemental spirit. It manifests in an unoccupied space that you can see within range and uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot's level for the spell's level in the stat block.
2014 Rules
- Level & School
- 4th-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400 gp)
- Duration
- Concentration, 1 hour
- Classes
- Druid, Ranger, Wizard
- Source
- Tasha's Cauldron of Everything
You call forth an elemental spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell's level appears in the stat block.
Summon Elemental 5.5e 2024 vs. 5e 2014 edition differences
Summon Elemental popularity
How popular is Summon Elemental? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all level 4 spells
- Bottom 50% of all 5e spells
- Bottom 50% picked level 4 Wizard spell
- Bottom 25% picked level 4 Druid spell
- Bottom 10% picked level 4 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Summon Elemental
Summon Beast 2nd-level conjuration
Druids and rangers use both spells to add one obedient creature to the battlefield for up to an hour.
Players prefer Summon Beast over Summon Elemental
Summon Celestial 5th-level conjuration
Although it is a higher-level option, its hour-long concentration duration, 90-foot range, and single ally summon are nearly identical.
Players prefer Summon Celestial over Summon Elemental
Summon Dragon 5th-level conjuration
The spell similarly provides one powerful summoned ally for an hour while preserving the caster's actions.
Players prefer Summon Dragon over Summon Elemental
Summon Fey 3rd-level conjuration
This follows the same dedicated-summoned-creature format and overlaps with the druid and ranger spell lists.
Players prefer Summon Fey over Summon Elemental
Summon Aberration 4th-level conjuration
Both create a single lasting spirit that acts on the caster's initiative and requires concentration.
Players prefer Summon Aberration over Summon Elemental
Summon Construct 4th-level conjuration
It is a same-level, hour-long conjured combat ally with the same range and concentration structure.
Players prefer Summon Elemental over Summon Construct