Vortex Warp
2014 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Artificer, Sorcerer, Wizard
- Source
- Strixhaven: A Curriculum of Chaos
You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.
Vortex Warp 5.5e 2024 vs. 5e 2014 edition differences
Vortex Warp is currently only available in the 2014 edition.
Vortex Warp popularity
How popular is Vortex Warp? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 50% picked level 2 Wizard spell
- Bottom 25% picked level 2 Sorcerer spell
- Bottom 25% of all level 2 spells
- Bottom 25% picked level 2 Artificer spell
Read about how this popularity data is calculated.
Spells similar to Vortex Warp
Misty Step 2nd-level conjuration
Both are short-range, instantaneous teleportation spells from the conjuration school, trading direct offense for positional advantage.
Players prefer Misty Step over Vortex Warp
Dimension Door 4th-level conjuration
It offers instantaneous long-distance teleportation for the caster and another creature, making it a stronger but less precise movement option.
Players prefer Dimension Door over Vortex Warp
Levitate 2nd-level transmutation
Both spells target one creature at range and can dramatically alter its battlefield position after a saving throw.
Players prefer Levitate over Vortex Warp
Thunder Step 3rd-level conjuration
This spell also relocates a creature through teleportation at about the same range, while adding area damage.
Players prefer Thunder Step over Vortex Warp
Scatter 6th-level conjuration
Like Vortex Warp, it uses magic to instantly reposition creatures to spaces the caster chooses, though it affects more targets.
Players prefer Vortex Warp over Scatter
Watery Sphere 4th-level conjuration
The sphere controls enemy placement and movement at range, creating similar tactical opportunities despite its longer duration and area effect.
Players prefer Vortex Warp over Watery Sphere