Vortex Warp
2014 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Artificer, Sorcerer, Wizard
- Source
- Strixhaven: A Curriculum of Chaos
You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.
Vortex Warp 5.5e 2024 vs. 5e 2014 edition differences
Vortex Warp is currently only available in the 2014 edition.
Vortex Warp popularity
How popular is Vortex Warp? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 50% picked level 2 Wizard spell
- Bottom 25% picked level 2 Sorcerer spell
- Bottom 25% of all level 2 spells
- Bottom 25% picked level 2 Artificer spell
Read about how this popularity data is calculated.
Spells similar to Vortex Warp
Dimension Door 4th-level conjuration
Both are conjuration spells built around suddenly changing positions across the battlefield, though this one moves the caster instead of an enemy.
Players prefer Dimension Door over Vortex Warp
Banishment 4th-level abjuration
It also removes a creature from the fight with a failed Constitution save, making it feel like a stronger version of forced relocation.
Players prefer Banishment over Vortex Warp
Levitate 2nd-level transmutation
Like Vortex Warp, it targets a single creature and can be used to deny positioning, although it lifts rather than instantly moving them somewhere else.
Players prefer Levitate over Vortex Warp
Thunder Step 3rd-level conjuration
It has the same teleportation feel, letting you yank yourself and others to a new spot in combat, with sorcerer and wizard overlap.
Players prefer Thunder Step over Vortex Warp
Scatter 6th-level conjuration
This is the closest high-level cousin for relocating creatures en masse, with a very similar tactical use of breaking formations and repositioning targets.
Players prefer Vortex Warp over Scatter