Vortex Warp

A
Control

Vortex Warp is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
spell that twists space to teleport a creature where you choose, with a
save-or-fail repositioning

Vortex Warp is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
that can shove foes or rescue allies.

2014 Rules

Level & School
2nd-level conjuration
Casting Time
Action
Range
90 feet
Components
V, S
Duration
Instantaneous
Classes
Artificer, Sorcerer, Wizard
Source
Strixhaven: A Curriculum of Chaos

You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.

Vortex Warp 5.5e 2024 vs. 5e 2014 edition differences

Vortex Warp is currently only available in the 2014 edition.

How popular is Vortex Warp in 5e?

Vortex Warp is the #64 most popular level 2 spell (of 97) and the #35 most picked level 2 Wizard spell (of 71).

Among level 2 spells, Vortex Warp ranks just below Shining Smite and just above Borrowed Knowledge in popularity.

Read about how this popularity data is calculated and see Vortex Warp visualized with all 5e spells.

Spells similar to Vortex Warp