Tether Essence

A
Damage

Tether Essence is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
and
Support

Tether Essence is a Support spell. Support spells strengthen, protect, or buff allies.

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spell that links two creatures so pain and
shared healing

Tether Essence is a Healing spell. Healing spells restore hit points and bring characters back to life.

See all Healing spells →
echo between them, letting
multiple creatures

Tether Essence is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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share fate.

2014 Rules

Level & School
7th-level necromancy
Casting Time
Action
Range
60 feet
Components
V, S, M (a spool of platinum cord worth at least 250 gp, which the spell consumes)
Duration
Concentration, 1 hour
Classes
Wizard
Source
Explorer's Guide to Wildemount

Two creatures you can see within range must make a Constitution saving throw, with disadvantage if they are within 30 feet of each other. Either creature can willingly fail the save. If either save succeeds, the spell has no effect. If both saves fail, the creatures are magically linked for the duration, regardless of the distance between them. When damage is dealt to one of them, the same damage is dealt to the other one. If hit points are restored to one of them, the same number of hit points are restored to the other one. If either of the tethered creatures is reduced to 0 hit points, the spell ends on both. If the spell ends on one creature, it ends on both.

Tether Essence 5.5e 2024 vs. 5e 2014 edition differences

Tether Essence is currently only available in the 2014 edition.

Spells similar to Tether Essence