Warding Bond
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the duration)
- Duration
- 1 hour
- Classes
- Cleric, Paladin
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has Resistance to all damage. Also, each time it takes damage, you take the same amount of damage.
The spell ends if you drop to 0 Hit Points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures.
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration)
- Duration
- 1 hour
- Classes
- Cleric
This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.
The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.
Warding Bond 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version adds the paladin class as a caster, whereas the 2014 version is limited to clerics. The wording changes from "wards a willing creature" to "touch another creature that is willing," but mechanics remain the same; no other significant differences in damage, healing, or duration.
Spells similar to Warding Bond
Aid
Both spells provide buffs to AC and overall durability for the affected creatures.Protection from Evil and Good
Both spells provide protective benefits to a willing creature, enhancing their defenses.Lesser Restoration
Both spells can be used to protect and heal a willing creature from detrimental effects.Healing Word
Both spells involve touching a willing creature to provide healing benefits.Spiritual Weapon
Both spells are used by clerics and can provide ongoing benefits while enhancing a creature's defenses.