Enervation

A
Damage

Enervation is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that drains life with necrotic force and
sustains you

Enervation is a Healing spell. Healing spells restore hit points and bring characters back to life.

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as you keep dealing damage
with each action

Enervation is a Action Economy spell. Action Economy spells grant you more choices on future turns.

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.

2014 Rules

Level & School
5th-level necromancy
Casting Time
Action
Range
60 feet
Components
V, S
Duration
Concentration, 1 minute
Classes
Sorcerer, Warlock, Wizard
Source
Xanathar's Guide to Everything

A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a Dexterity saving throw. On a successful save, the target takes 2d8 necrotic damage, and the spell ends. On a failed save, the target takes 4d8 necrotic damage, and until the spell ends, you can use your action on each of your turns to automatically deal 4d8 necrotic damage to the target. The spell ends if you use your action to do anything else, if the target is ever outside the spell's range, or if the target has total cover from you.

Whenever the spell deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Enervation 5.5e 2024 vs. 5e 2014 edition differences

Enervation is currently only available in the 2014 edition.

Enervation popularity

How popular is Enervation? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.

Read about how this popularity data is calculated.

Spells similar to Enervation