Shining Smite

  • Level & School 2nd-level transmutation
  • Casting Time Bonus action, which you take immediately after hitting a creature with a melee weapon or an unarmed strike
  • Range Self
  • Components V
  • Duration Concentration, up to 1 minute
  • Classes Paladin

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.