Transmute Rock
2014 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (clay and water)
- Duration
- Until dispelled
- Classes
- Artificer, Druid, Wizard
- Source
- Xanathar's Guide to Everything
You choose an area of stone or mud that you can see that fits within a 40-foot cube and is within range, and choose one of the following effects.
Transmute Rock to Mud. Nonmagical rock of any sort in the area becomes an equal volume of thick, flowing mud that remains for the spell's duration.
The ground in the spell's area becomes muddy enough that creatures can sink into it. Each foot that a creature moves through the mud costs 4 feet of movement, and any creature on the ground when you cast the spell must make a Strength saving throw. A creature must also make the saving throw when it moves into the area for the first time on a turn or ends its turn there. On a failed save, a creature sinks into the mud and is restrained, though it can use an action to end the restrained condition on itself by pulling itself free of the mud.
If you cast the spell on a ceiling, the mud falls. Any creature under the mud when it falls must make a Dexterity saving throw. A creature takes 4d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
Transmute Mud to Rock. Nonmagical mud or quicksand in the area no more than 10 feet deep transforms into soft stone for the spell's duration. Any creature in the mud when it transforms must make a Dexterity saving throw. On a successful save, a creature is shunted safely to the surface in an unoccupied space. On a failed save, a creature becomes restrained by the rock. A restrained creature, or another creature within reach, can use an action to try to break the rock by succeeding on a DC 20 Strength check or by dealing damage to it. The rock has AC 15 and 25 hit points, and it is immune to poison and psychic damage.
Transmute Rock 5.5e 2024 vs. 5e 2014 edition differences
Transmute Rock is currently only available in the 2014 edition.
Transmute Rock popularity
How popular is Transmute Rock? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all level 5 spells
- Bottom 25% picked level 5 Wizard spell
- Bottom 25% picked level 5 Artificer spell
- Bottom 25% of all 5e spells
- Bottom 10% picked level 5 Druid spell
Read about how this popularity data is calculated.
Spells similar to Transmute Rock
Earthquake 8th-level transmutation
It similarly transforms the battlefield across a huge area, impedes or endangers multiple creatures, and deals bludgeoning damage.
Players prefer Earthquake over Transmute Rock
Evard's Black Tentacles 4th-level conjuration
Both affect a broad area from long range and can restrain several creatures with repeated saving throws.
Players prefer Evard's Black Tentacles over Transmute Rock
Control Water 4th-level transmutation
Both are transmutation spells that reshape a large area, manipulate terrain, and can create bludgeoning hazards over an extended duration.
Players prefer Control Water over Transmute Rock
Wall of Stone 5th-level evocation
This spell also uses lasting stone-based terrain alteration to divide spaces, trap enemies, and control movement.
Players prefer Wall of Stone over Transmute Rock
Maximilian's Earthen Grasp 2nd-level transmutation
The shared transmutation theme and earth-based restraint make it a smaller-scale version of Transmute Rock's trapping function.
Players prefer Transmute Rock over Maximilian's Earthen Grasp
Wall of Sand 3rd-level evocation
A large, persistent terrain feature makes both spells useful for obstructing movement and reshaping the battlefield.
Players prefer Transmute Rock over Wall of Sand