Wall of Stone

Level & School
5th-level evocation
Casting Time
Action
Range
120 feet
Components
V, S, M (a cube of granite)
Duration
Concentration, up to 10 minutes
Classes
Druid, Sorcerer, Wizard

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. Alternatively, you can create 10- foot-by-20-foot panels that are only 3 inches thick.

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its Reaction to move up to its Speed so that it is no longer enclosed by the wall.

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on a firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create battlements and the like.

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 Hit Points per inch of thickness, and it has Immunity to Poison and Psychic damage. Reducing a panel to 0 Hit Points destroys it and might cause connected panels to collapse at the DM's discretion.

If you maintain your Concentration on this spell for its full duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.

Level & School
5th-level evocation
Casting Time
Action
Range
120 feet
Components
V, S, M (a small block of granite)
Duration
Concentration, 10 minutes
Classes
Druid, Sorcerer, Wizard

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.

The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.

If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM's discretion.

If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.

Wall of Stone 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version specifies "up to 10 minutes" duration, indicating potential early end, while the 2014 version states a fixed 10-minute duration. The 2024 version grants immunity to Poison and Psychic damage to each panel, absent in 2014. Other mechanics, including shape, support, and destruction rules, are essentially the same.

Spells similar to Wall of Stone

  • Wall of Force

    Both create a barrier that can control the battlefield and restrict movement.
  • Wall of Fire

    Both create a wall that can affect creatures within its area, though one deals damage while the other provides a solid barrier.
  • Passwall

    Both involve creating an opening or barrier in the environment for tactical movement.
  • Blade Barrier

    Both spells create barriers that affect creatures in contact, but Blade Barrier deals damage.
  • Cloudkill

    Both create a hazardous area on the battlefield that obstructs movement and affects creatures within.