Evard's Black Tentacles
- Level & School
- 4th-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (a tentacle)
- Duration
- Concentration, up to 1 minute
- Classes
- Wizard
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in that area into Difficult Terrain.
Each creature in that area makes a Strength saving throw. On a failed save, it takes 3d6 Bludgeoning damage, and it has the Restrained condition until the spell ends. A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.
A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC, ending the condition on itself on a success.
- Level & School
- 4th-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (a piece of tentacle from a giant octopus or a giant squid)
- Duration
- Concentration, 1 minute
- Classes
- Wizard
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
Evard's Black Tentacles 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version specifies "up to 1 minute" duration, clarifies that creatures make a single Strength saving throw when entering or starting turn in the area (not each time), and that restrained creatures can use an action to end the condition with a Strength (Athletics) check. It also states creatures make only one save per turn.
Spells similar to Evard's Black Tentacles
Entangle
Both create difficult terrain and restrain creatures.Grasping Vine
Both conjure a restraining effect on enemies in a specified area.Web
Both create difficult terrain and restrict creature movement.Doomtide
Both create an area of magical darkness and negative effects on creatures within.Control Water
Both manipulate an area to create difficult terrain with similar thematic elements.