Animal Messenger

  • Level & School
    2nd-level enchantment
  • Casting Time
    Action or Ritual
  • Range
    30 feet
  • Components
    V, S, M (a morsel of food)
  • Duration
    24 hours
  • Classes
    Bard, Druid, Ranger

A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds). You specify a location you have visited and a recipient who matches a general description, such as "a person dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also communicate a message of up to twenty-five words. The Beast travels for the duration toward the specified location, covering about 25 miles per 24 hours or 50 miles if the Beast can fly. When the Beast arrives, it delivers your message to the creature that you described, mimicking your communication. If the Beast doesn't reach its destination before the spell ends, the message is lost, and the Beast returns to where you cast the spell.

Using a Higher-Level Spell Slot. The spell's duration increases by 48 hours for each spell slot level above 2.

Animal Messenger 5e 2024 vs. 2014 edition differences

The 2024 version requires the Beast to succeed on a Charisma saving throw unless Challenge Rating is 0, and flying beasts can travel 50 miles per 24 hours, while non-flying travel is 25 miles. The 2014 version has no saving throw mechanic or CR consideration, and travel distances are reversed.