Blur

A
Support

Blur is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that blurs your body, making enemies struggle to land attacks on you unless they can see through it.

2024 Rules

Level & School
2nd-level illusion
Casting Time
Action
Range
Self
Components
V
Duration
Concentration, up to 1 minute
Classes
Sorcerer, Wizard

Your body becomes blurred. For the duration, any creature has Disadvantage on attack rolls against you. An attacker is immune to this effect if it perceives you with Blindsight or Truesight.

2014 Rules

Level & School
2nd-level illusion
Casting Time
Action
Range
Self
Components
V
Duration
Concentration, 1 minute
Classes
Sorcerer, Wizard

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

Blur 5.5e 2024 vs. 5e 2014 edition differences

Effectively the same spell. The 2024 version is reworded but functions identically.

Blur popularity

Blur is a seldom chosen level 2 spell. Choosing it adds a unique option to your spellbook.

Spells similar to Blur

  • Mirror Image 2nd-level illusion

    A second-level illusion that protects you by making you harder to hit for up to a minute, serving the same defensive niche as the target.

  • Elminster's Elusion 2nd-level abjuration

    A self-only, short-duration protective effect at the same level that explicitly exists to make the caster harder to strike.

  • Invisibility 2nd-level illusion

    An illusion that protects the caster by removing them from attackers' normal sight and thus reducing incoming attacks over a sustained period.

  • Greater Invisibility 4th-level illusion

    A stronger invisibility effect that likewise grants significant defensive benefit while allowing the caster to act without breaking the effect.

  • Blink 3rd-level transmutation

    A short-duration self spell that improves survivability by shifting the caster between planes and making them harder to reliably hit.