Blur
2024 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- Action
- Range
- Self
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
Your body becomes blurred. For the duration, any creature has Disadvantage on attack rolls against you. An attacker is immune to this effect if it perceives you with Blindsight or Truesight.
2014 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- Action
- Range
- Self
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.
Blur 5.5e 2024 vs. 5e 2014 edition differences
Blur popularity
How popular is Blur? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Top 50% picked level 2 Wizard spell
- Bottom 50% picked level 2 Sorcerer spell
- Bottom 50% of all level 2 spells
- Bottom 50% picked level 2 Artificer spell
Read about how this popularity data is calculated.
Spells similar to Blur
Invisibility 2nd-level illusion
Both are 2nd-level Illusions with a self-defense focus, concentration, and a one-hour duration, though Invisibility also supports stealth.
Players prefer Invisibility over Blur
Shield 1st-level abjuration
Shield provides a similar combat purpose by making you harder to hit, but it works as a brief reaction rather than a sustained effect.
Players prefer Shield over Blur
Mirror Image 2nd-level illusion
Like Blur, it is a 2nd-level Illusion cast on yourself to make attacks against you less reliable for one minute.
Players prefer Mirror Image over Blur
Mage Armor 1st-level abjuration
Both are personal defensive buffs that reduce the chance of taking weapon attacks, although Mage Armor lasts much longer and improves Armor Class directly.
Players prefer Mage Armor over Blur
Elminster's Elusion 2nd-level abjuration
This is another 2nd-level self-protective spell that uses concentration to improve your survivability in combat.
Players prefer Blur over Elminster's Elusion
Warding Wind 2nd-level evocation
Its self-centered magical defense hampers enemy attacks while lasting through an extended concentration-based encounter.
Players prefer Blur over Warding Wind