Augury
2024 Rules
- Level & School
- 2nd-level divination
- Casting Time
- 1 minute or Ritual
- Range
- Self
- Components
- V, S, M (specially marked sticks, bones, cards, or other divinatory tokens worth 25+ GP)
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Wizard
- Source
- Player's Handbook (2024)
You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes. The DM chooses the omen from the Omens table.
Omens
| Omen | For Results That Will Be... |
|---|---|
| Weal | Good |
| Woe | Bad |
| Weal and woe | Good and bad |
| Indifference | Neither good nor bad |
The spell doesn't account for circumstances, such as other spells, that might change the results.
If you cast the spell more than once before finishing a Long Rest, there is a cumulative 25 chance for each casting after the first that you get no answer.
2014 Rules
- Level & School
- 2nd-level divination
- Casting Time
- 1 minute or Ritual
- Range
- Self
- Components
- V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp)
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Wizard
- Source
- Player's Handbook (2014)
By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
- Weal, for good results
- Woe, for bad results
- Weal and woe, for both good and bad results
- Nothing, for results that aren't especially good or bad
The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Augury 5.5e 2024 vs. 5e 2014 edition differences
How popular is Augury in 5e?
Augury is the #14 most popular level 2 spell (of 96) and the #14 most picked level 2 Wizard spell (of 70).
Among level 2 spells, Augury ranks just below Locate Object and just above Spiritual Weapon in popularity.
- #82 (of 567) most popular 5e spell
- #14 (of 96) most popular level 2 spell
- #14 (of 70) most picked level 2 Wizard spell
- #14 (of 32) most picked level 2 Druid spell
- #12 (of 20) most picked level 2 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Augury
Commune 5th-level divination
Both are ritual divinations that ask an otherworldly power for useful answers before making important decisions.
Players prefer Commune over Augury
Contact Other Plane 5th-level divination
This ritual also seeks information directly from an extraplanar entity, though it carries greater risks and uses a higher-level slot.
Players prefer Contact Other Plane over Augury
Divination 4th-level divination
It is a higher-level ritual that delivers guidance about a planned course of action, with the same cleric, druid, and wizard lists.
Players prefer Divination over Augury
Find Traps 2nd-level divination
At the same spell level, it provides immediate practical intelligence that helps the party decide how to proceed.
Players prefer Augury over Find Traps
Clairvoyance 3rd-level divination
Players choose either spell to gain information that can shape their next tactical or strategic decision.
Players prefer Augury over Clairvoyance
Locate Object 2nd-level divination
This second-level divination similarly supplies actionable information for a near-term plan and is available to all three of Augury's classes.
Players prefer Augury over Locate Object