Clairvoyance
2024 Rules
- Level & School
- 3rd-level divination
- Casting Time
- 10 minute
- Range
- 1 mile
- Components
- V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing)
- Duration
- Concentration, 10 minutes
- Classes
- Bard, Cleric, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration.
When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing.
A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist.
2014 Rules
- Level & School
- 3rd-level divination
- Casting Time
- 10 minute
- Range
- 1 mile
- Components
- V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)
- Duration
- Concentration, 10 minutes
- Classes
- Bard, Cleric, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.
When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.
A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
Clairvoyance 5.5e 2024 vs. 5e 2014 edition differences
How popular is Clairvoyance in 5e?
Clairvoyance is the #20 most popular level 3 spell (of 80) and the #18 most picked level 3 Wizard spell (of 59).
Among level 3 spells, Clairvoyance ranks just below Daylight and just above Sending in popularity.
- #160 (of 567) most popular 5e spell
- #20 (of 80) most popular level 3 spell
- #18 (of 59) most picked level 3 Wizard spell
- #14 (of 36) most picked level 3 Sorcerer spell
- #12 (of 27) most picked level 3 Bard spell
- #16 (of 28) most picked level 3 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Clairvoyance
Arcane Eye 4th-level divination
It is another concentration-based divination that creates a remote magical viewpoint for scouting and observation.
Players prefer Arcane Eye over Clairvoyance
Find Familiar 1st-level conjuration
A familiar can serve as a remotely positioned scout whose senses provide information from somewhere you are not.
Players prefer Find Familiar over Clairvoyance
Project Image 7th-level illusion
This higher-level illusion also extends your perception and presence to a distant location for observation and interaction.
Players prefer Project Image over Clairvoyance
Beast Sense 2nd-level divination
You experience another creature's senses over a sustained period, making it useful for remote reconnaissance.
Players prefer Beast Sense over Clairvoyance
Detect Thoughts 2nd-level divination
It is a concentration divination focused on gathering information rather than dealing damage, though its reach is much shorter.
Players prefer Detect Thoughts over Clairvoyance
Scrying 5th-level divination
Both let you observe a distant place or creature for several minutes through divinatory magic.
Players prefer Scrying over Clairvoyance