Find Traps

Level & School
2nd-level divination
Casting Time
Action
Range
120 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Druid, Ranger

You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the Alarm or Glyph of Warding spell or a mechanical pit trap, but it wouldn't reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.

Level & School
2nd-level divination
Casting Time
Action
Range
120 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Druid, Ranger

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present.

You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

Find Traps 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version broadens the definition of traps to include objects or mechanisms created to cause damage or danger, whereas the 2014 version specifies harmful or undesirable effects intended by the creator. The 2024 version explicitly states the spell reveals the presence but not location, similar to the 2014 version.