Find Traps
2024 Rules
- Level & School
- 2nd-level divination
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Ranger
You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the Alarm or Glyph of Warding spell or a mechanical pit trap, but it wouldn't reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
2014 Rules
- Level & School
- 2nd-level divination
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Ranger
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present.
You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Find Traps 5.5e 2024 vs. 5e 2014 edition differences
Find Traps popularity
Find Traps is a seldom chosen level 2 spell. Choosing it adds a unique option to your spellbook.
- Bottom 10% level 2 Cleric spell
- Bottom 25% level 2 Druid spell
- Bottom 25% level 2 Ranger spell
Spells similar to Find Traps
Locate Object 2nd-level divination
A same-level divination that helps you sense the presence and direction of hidden things at range, making it a close analogue for detecting concealed hazards.
Detect Magic 1st-level divination
Frequently used to reveal magical traps like Alarm or Glyph of Warding, this broadly available divination performs the same kind of investigative sensing.
Augury 2nd-level divination
A level-2 divination that gives short, situation-focused information about danger or outcomes, matching the precautionary, knowledge-first purpose of the trap-finding spell.
Identify 1st-level divination
Though lower level and more focused on single items, it’s a classic information spell used to learn the nature and properties of magic—similar to learning what a detected trap does.
Locate Animals or Plants 2nd-level divination
A level-2 divination that locates specific natural targets at range, sharing the same sensing-at-distance design and class access as the trap detector.