Find Traps
2024 Rules
- Level & School
- 2nd-level divination
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Ranger
- Source
- Player's Handbook (2024)
You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the Alarm or Glyph of Warding spell or a mechanical pit trap, but it wouldn't reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
2014 Rules
- Level & School
- 2nd-level divination
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Ranger
- Source
- Player's Handbook (2014)
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Find Traps 5.5e 2024 vs. 5e 2014 edition differences
Find Traps popularity
How popular is Find Traps? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 50% of all 5e spells
- Top 50% of all level 2 spells
- Bottom 50% picked level 2 Druid spell
- Bottom 50% picked level 2 Ranger spell
- Bottom 50% picked level 2 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Find Traps
Arcane Eye 4th-level divination
Its remote scouting role complements trap detection by letting a caster inspect hazardous areas from a distance.
Players prefer Arcane Eye over Find Traps
Detect Magic 1st-level divination
Both are low-level divinations used to identify hidden magical dangers within a nearby area.
Players prefer Detect Magic over Find Traps
Locate Object 2nd-level divination
This spell helps find a specific object or mechanism, making it useful for narrowing down the kind of hazard Find Traps reveals.
Players prefer Find Traps over Locate Object
Identify 1st-level divination
Both provide investigative information about potentially dangerous magical objects rather than dealing damage.
Players prefer Find Traps over Identify
Alarm 1st-level abjuration
It directly concerns detecting or safeguarding against traps and shares ranger access plus the information-focused utility purpose.
Players prefer Find Traps over Alarm
Detect Poison and Disease 1st-level divination
Like Find Traps, it is a divination for uncovering otherwise hidden dangers during exploration.
Players prefer Find Traps over Detect Poison and Disease