Blink
2024 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- 1 minute
- Classes
- Artificer, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
Roll 1d6 at the end of each of your turns for the duration. On a roll of 4-6, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell ends instantly if you are already on that plane). While on the Ethereal Plane, you can perceive the plane you left, which is cast in shades of gray, but you can't see anything there more than 60 feet away. You can affect and be affected only by other creatures on the Ethereal Plane, and creatures on the other plane can't perceive you unless they have a special ability that lets them perceive things on the Ethereal Plane.
You return to the other plane at the start of your next turn and when the spell ends if you are on the Ethereal Plane. You return to an unoccupied space of your choice that you can see within 10 feet of the space you left. If no unoccupied space is available within that range, you appear in the nearest unoccupied space.
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- 1 minute
- Classes
- Artificer, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.
While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.
Blink 5.5e 2024 vs. 5e 2014 edition differences
Blink popularity
How popular is Blink? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 50% picked level 3 Wizard spell
- Top 50% picked level 3 Sorcerer spell
- Top 50% of all 5e spells
- Top 50% of all level 3 spells
- Top 50% picked level 3 Artificer spell
Read about how this popularity data is calculated.
Spells similar to Blink
Misty Step 2nd-level conjuration
Its instant self-teleport serves the same core purpose of escaping a threat or reaching a safer position, albeit only once.
Players prefer Misty Step over Blink
Greater Invisibility 4th-level illusion
Both are sustained defensive buffs that make the caster difficult for enemies to perceive or affect during combat.
Players prefer Greater Invisibility over Blink
Etherealness 7th-level conjuration
Both let the caster leave the battlefield's normal plane to avoid danger and move in an unusual state, though Etherealness lasts much longer.
Players prefer Blink over Etherealness
Gaseous Form 3rd-level transmutation
Like Blink, it transforms the caster into a difficult-to-harm, highly mobile state for extended exploration or escape.
Players prefer Blink over Gaseous Form
Far Step 5th-level conjuration
Each grants repeated self-directed teleportation over a minute, making them powerful tools for repositioning and evading enemies.
Players prefer Blink over Far Step
Kinetic Jaunt 2nd-level transmutation
This same-level self-buff improves battlefield mobility and helps the caster move safely through hostile spaces.
Players prefer Blink over Kinetic Jaunt