Kinetic Jaunt
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- S
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Bard, Sorcerer, Wizard
- Source
- Strixhaven: A Curriculum of Chaos
You magically empower your movement with dance-like steps, giving yourself the following benefits for the duration.
- Your walking speed increases by 10 feet.
- You don't provoke opportunity attacks.
- You can move through the space of another creature, and it doesn't count as difficult terrain. If you end your turn in another creature's space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage.
Kinetic Jaunt 5.5e 2024 vs. 5e 2014 edition differences
Kinetic Jaunt is currently only available in the 2014 edition.
Kinetic Jaunt popularity
How popular is Kinetic Jaunt? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 25% of all 5e spells
- Bottom 10% picked level 2 Wizard spell
- Bottom 10% of all level 2 spells
- Bottom 10% picked level 2 Sorcerer spell
- Bottom 10% picked level 2 Artificer spell
- Bottom 10% picked level 2 Bard spell
Read about how this popularity data is calculated.
Spells similar to Kinetic Jaunt
Freedom of Movement 4th-level abjuration
The spell excels at keeping a creature mobile through difficult terrain and restrictive effects, making it a broader defensive counterpart.
Players prefer Freedom of Movement over Kinetic Jaunt
Zephyr Strike 1st-level transmutation
This ranger spell similarly combines a temporary mobility boost, freedom from opportunity attacks, and a force-damage payoff.
Players prefer Zephyr Strike over Kinetic Jaunt
Haste 3rd-level transmutation
Both are transmutation buffs that grant faster movement for a minute while competing for concentration.
Players prefer Haste over Kinetic Jaunt
Spider Climb 2nd-level transmutation
A second-level transmutation with a long-lasting concentration duration, it expands where a creature can move and approach targets.
Players prefer Spider Climb over Kinetic Jaunt
Ashardalon's Stride 3rd-level transmutation
Both are concentration-based self-buffs that enhance movement, prevent opportunity attacks, and reward weaving through enemy formations.
Players prefer Ashardalon's Stride over Kinetic Jaunt
Expeditious Retreat 1st-level transmutation
Its self-targeted concentration effect improves combat repositioning and uses movement as its central benefit.
Players prefer Expeditious Retreat over Kinetic Jaunt