Kinetic Jaunt
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- S
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Bard, Sorcerer, Wizard
- Source
- Strixhaven: A Curriculum of Chaos
You magically empower your movement with dance-like steps, giving yourself the following benefits for the duration.
- Your walking speed increases by 10 feet.
- You don't provoke opportunity attacks.
- You can move through the space of another creature, and it doesn't count as difficult terrain. If you end your turn in another creature's space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage.
Kinetic Jaunt 5.5e 2024 vs. 5e 2014 edition differences
Kinetic Jaunt is currently only available in the 2014 edition.
Kinetic Jaunt popularity
How popular is Kinetic Jaunt? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 25% of all 5e spells
- Bottom 10% of all level 2 spells
- Bottom 10% picked level 2 Wizard spell
- Bottom 10% picked level 2 Sorcerer spell
- Bottom 10% picked level 2 Artificer spell
- Bottom 10% picked level 2 Bard spell
Read about how this popularity data is calculated.
Spells similar to Kinetic Jaunt
Misty Step 2nd-level conjuration
Both spells are all about escaping tight spots and slipping out of melee without provoking trouble.
Players prefer Misty Step over Kinetic Jaunt
Fly 3rd-level transmutation
It serves the same purpose of dramatically improving personal mobility for a fight or an exploration scene.
Players prefer Fly over Kinetic Jaunt
Spider Climb 2nd-level transmutation
Like Kinetic Jaunt, it expands how freely you can move through the battlefield, just in a more vertical way.
Players prefer Spider Climb over Kinetic Jaunt
Longstrider 1st-level transmutation
It also gives a simple speed boost that helps you stay ahead of enemies and control your positioning.
Players prefer Longstrider over Kinetic Jaunt
Expeditious Retreat 1st-level transmutation
This is another low-level self-buff built around keeping you moving quickly and avoiding danger while you reposition.
Players prefer Expeditious Retreat over Kinetic Jaunt