Far Step
2014 Rules
- Level & School
- 5th-level conjuration
- Casting Time
- Bonus action
- Range
- Self
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
You teleport up to 60 feet to an unoccupied space you can see. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again.
Far Step 5.5e 2024 vs. 5e 2014 edition differences
Far Step is currently only available in the 2014 edition.
Far Step popularity
How popular is Far Step? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.
- Bottom 25% picked level 5 Sorcerer spell
- Bottom 10% picked level 5 Warlock spell
- Bottom 10% of all 5e spells
- Bottom 10% of all level 5 spells
- Bottom 10% picked level 5 Wizard spell
Read about how this popularity data is calculated.
Spells similar to Far Step
Misty Step 2nd-level conjuration
It’s the closest match: a short-range teleport you use as a bonus action to reposition instantly.
Players prefer Misty Step over Far Step
Dimension Door 4th-level conjuration
This also moves you across the battlefield by teleporting, though it jumps much farther and affects another creature too.
Players prefer Dimension Door over Far Step
Blink 3rd-level transmutation
Both spells are all about staying hard to pin down, with Blink giving you repeated self-mobility over a short duration.
Players prefer Blink over Far Step
Thunder Step 3rd-level conjuration
Like Far Step, it lets a spellcaster teleport in the middle of combat, but it adds an explosive burst when you vanish.
Players prefer Thunder Step over Far Step
Vortex Warp 2nd-level conjuration
It has the same teleporting feel and tactical repositioning use, even though it moves a different creature instead of the caster.
Players prefer Vortex Warp over Far Step