Far Step
2014 Rules
- Level & School
- 5th-level conjuration
- Casting Time
- Bonus action
- Range
- Self
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
You teleport up to 60 feet to an unoccupied space you can see. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again.
Far Step 5.5e 2024 vs. 5e 2014 edition differences
Far Step is currently only available in the 2014 edition.
Far Step popularity
How popular is Far Step? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% picked level 5 Warlock spell
- Bottom 25% picked level 5 Sorcerer spell
- Bottom 25% of all level 5 spells
- Bottom 25% picked level 5 Wizard spell
- Bottom 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Far Step
Misty Step 2nd-level conjuration
It is the same self-targeted teleportation effect, though limited to one use and a shorter range.
Players prefer Misty Step over Far Step
Teleport 7th-level conjuration
It offers powerful long-range repositioning through teleportation, but is instantaneous and less useful for repeated combat movement.
Players prefer Teleport over Far Step
Dimension Door 4th-level conjuration
This conjuration also provides tactical teleportation over a significant distance, while additionally carrying another creature.
Players prefer Dimension Door over Far Step
Tree Stride 5th-level conjuration
Both are concentration-based conjuration spells that grant repeated mobility during a fight, although Tree Stride depends on suitable trees.
Players prefer Tree Stride over Far Step
Arcane Gate 6th-level conjuration
The spell creates a sustained magical route for repositioning allies, sharing Far Step's high-level conjuration-based battlefield mobility.
Players prefer Arcane Gate over Far Step
Thunder Step 3rd-level conjuration
Both let a sorcerer, warlock, or wizard teleport from danger, with Thunder Step trading repeatability for substantial area damage.
Players prefer Thunder Step over Far Step