Conjure Elemental
2024 Rules
- Level & School
- 5th-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Druid, Wizard
- Source
- Player's Handbook (2024)
You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range. Choose the spirit's element, which determines its damage type: air (Lightning), earth (Thunder), fire (Fire), or water (Cold). The spirit lasts for the duration.
Whenever a creature you can see enters the spirit's space or starts its turn within 5 feet of the spirit, you can force that creature to make a Dexterity saving throw if the spirit has no creature Restrained. On a failed save, the target takes 8d8 damage of the spirit's type, and the target has the Restrained condition until the spell ends. At the start of each of its turns, the Restrained target repeats the save. On a failed save, the target takes 4d8 damage of the spirit's type. On a successful save, the target isn't Restrained by the spirit.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
2014 Rules
- Level & School
- 5th-level conjuration
- Casting Time
- 1 minute
- Range
- 90 feet
- Components
- V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
- Duration
- Concentration, 1 hour
- Classes
- Druid, Wizard
- Source
- Player's Handbook (2014)
You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.
The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.
The DM has the elemental's statistics.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Conjure Elemental 5.5e 2024 vs. 5e 2014 edition differences
Conjure Elemental popularity
How popular is Conjure Elemental? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Top 50% picked level 5 Wizard spell
- Top 50% of all level 5 spells
- Bottom 50% of all 5e spells
- Bottom 50% picked level 5 Druid spell
Read about how this popularity data is calculated.
Spells similar to Conjure Elemental
Call Lightning 3rd-level conjuration
Like the target, it is a druid-and-wizard concentration spell that creates recurring elemental damage over a large area for up to 10 minutes.
Players prefer Call Lightning over Conjure Elemental
Wall of Fire 4th-level evocation
A sustained fire hazard with concentration and repeated damage, it serves a very similar purpose of shaping enemy movement through dangerous space.
Players prefer Wall of Fire over Conjure Elemental
Cloudkill 5th-level conjuration
Both are 5th-level conjurations that establish a persistent damaging zone and punish creatures that remain within it.
Players prefer Cloudkill over Conjure Elemental
Insect Plague 5th-level conjuration
This spell likewise combines 10-minute concentration, long range, repeated area damage, and control of a contested battlefield.
Players prefer Insect Plague over Conjure Elemental
Flaming Sphere 2nd-level conjuration
Although lower level, this druid-and-wizard conjuration creates a movable damaging presence that uses concentration and repeated actions to pressure enemies.
Players prefer Conjure Elemental over Flaming Sphere
Conjure Minor Elementals 4th-level conjuration
It shares the same school, primary classes, concentration duration, and elemental damage theme while turning an area around the caster into a threat.
Players prefer Conjure Elemental over Conjure Minor Elementals