Conjure Minor Elementals

Level & School
4th-level conjuration
Casting Time
Action
Range
Self
Components
V, S
Duration
Concentration, up to 10 minutes
Classes
Druid, Wizard

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack). In addition, the ground in the Emanation is Difficult Terrain for your enemies.

Using a Higher-Level Spell Slot. The damage increases by 2d8 for each spell slot level above 4.

Level & School
4th-level conjuration
Casting Time
1 minute
Range
90 feet
Components
V, S
Duration
Concentration, 1 hour
Classes
Druid, Wizard

You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:

  • One elemental of challenge rating 2 or lower

  • Two elementals of challenge rating 1 or lower

  • Four elementals of challenge rating 1/2 or lower

  • Eight elementals of challenge rating 1/4 or lower

An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics.

Using a Higher-Level Spell Slot. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

Conjure Minor Elementals 5.5e 2024 vs. 5e 2014 edition differences

The 2014 version summons multiple elementals with specific challenge ratings, lasting 1 hour, and obeys commands. The 2024 version conjures spirits in a 15-foot radius, lasting up to 10 minutes, dealing extra damage on your attacks within the emanation, with damage increasing by 2d8 per slot level above 4.