Conjure Minor Elementals

A
Damage

Conjure Minor Elementals is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that summons elemental spirits to wreath you in
battlefield control

Conjure Minor Elementals is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
and empower your attacks with extra elemental force.

2024 Rules

Level & School
4th-level conjuration
Casting Time
Action
Range
Self
Components
V, S
Duration
Concentration, up to 10 minutes
Classes
Druid, Wizard

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack). In addition, the ground in the Emanation is Difficult Terrain for your enemies.

Using a Higher-Level Spell Slot. The damage increases by 2d8 for each spell slot level above 4.

2014 Rules

Level & School
4th-level conjuration
Casting Time
1 minute
Range
90 feet
Components
V, S
Duration
Concentration, 1 hour
Classes
Druid, Wizard

You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:

  • One elemental of challenge rating 2 or lower

  • Two elementals of challenge rating 1 or lower

  • Four elementals of challenge rating 1/2 or lower

  • Eight elementals of challenge rating 1/4 or lower

An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics.

Using a Higher-Level Spell Slot. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

Conjure Minor Elementals 5.5e 2024 vs. 5e 2014 edition differences

It was completely redesigned. Instead of summoning creatures, it’s now Self-range and creates a 15-foot Emanation around you for up to 10 minutes. Your attacks deal +2d8 acid, cold, fire, or lightning damage on a hit, the area becomes difficult terrain for enemies, and it scales by +2d8 per slot level above 4.

Conjure Minor Elementals popularity

Conjure Minor Elementals is a commonly chosen level 4 spell. Choosing it adds an established option to your spellbook.

Spells similar to Conjure Minor Elementals

  • Conjure Woodland Beings 4th-level conjuration

    It's the same level, the same school, and it summons allies from nature around you to create a sustained tactical effect for up to 10 minutes.

  • Conjure Elemental 5th-level conjuration

    This spell summons elemental forces like the target does and is used to shape the battlefield with a durable elemental presence under your control.

  • Conjure Animals 3rd-level conjuration

    Though one level lower, it fills the same niche of calling multiple creatures to fight for you and change engagements through extra bodies and tactics.

  • Spirit Guardians 3rd-level conjuration

    It creates a persistent zone around you that alters combat and deals elemental-style damage to foes who enter or stay inside the area.

  • Giant Insect 4th-level conjuration

    This conjuration summons multiple creatures that serve as battlefield tools for duration, similar to using summoned elementals to control and pressure enemies.

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