Contingency
2024 Rules
- Level & School
- 6th-level abjuration
- Casting Time
- 10 minute
- Range
- Self
- Components
- V, S, M (a gem-encrusted statuette of yourself worth 1,500+ GP)
- Duration
- 10 days
- Classes
- Wizard
- Source
- Player's Handbook (2024)
Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you. You cast that spell—called the contingent spell—as part of casting Contingency, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain trigger occurs. You describe that trigger when you cast the two spells. For example, a Contingency cast with Water Breathing might stipulate that Water Breathing comes into effect when you are engulfed in water or a similar liquid.
The contingent spell takes effect immediately after the trigger occurs for the first time, whether or not you want it to, and then Contingency ends.
The contingent spell takes effect only on you, even if it can normally target others. You can use only one Contingency spell at a time. If you cast this spell again, the effect of another Contingency spell on you ends. Also, Contingency ends on you if its material component is ever not on your person.
2014 Rules
- Level & School
- 6th-level evocation
- Casting Time
- 10 minute
- Range
- Self
- Components
- V, S, M (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp)
- Duration
- 10 days
- Classes
- Wizard
- Source
- Player's Handbook (2014)
Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the contingent spell—as part of casting contingency, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.
The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends.
The contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time. If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person.
Contingency 5.5e 2024 vs. 5e 2014 edition differences
Contingency popularity
How popular is Contingency? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- Top 25% picked level 6 Wizard spell
- Top 50% of all level 6 spells
- Bottom 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Contingency
Death Ward 4th-level abjuration
It provides a long-lasting safeguard that automatically activates when its protected creature would otherwise die.
Players prefer Death Ward over Contingency
Shield 1st-level abjuration
Its reaction-based defense is a more immediate version of preparing magical protection for a specific trigger.
Players prefer Shield over Contingency
Glyph of Warding 3rd-level abjuration
Both are abjuration spells that establish a magical effect in advance and release it when a specified condition occurs.
Players prefer Contingency over Glyph of Warding
Absorb Elements 1st-level abjuration
Both are wizard-accessible abjurations centered on automatic protection against a dangerous event.
Players prefer Contingency over Absorb Elements
Backlash 4th-level abjuration
This defensive spell responds to an incoming threat with an immediate effect, much like a contingency designed for retaliation.
Players prefer Contingency over Backlash
Elminster's Elusion 2nd-level abjuration
The two spells share wizard-only access, abjuration, self-targeting, and a primarily defensive purpose.
Players prefer Contingency over Elminster's Elusion