Detect Poison and Disease
2024 Rules
- Level & School
- 1st-level divination
- Casting Time
- Action or Ritual
- Range
- Self (30-foot radius)
- Components
- V, S, M (a yew leaf)
- Duration
- Concentration, 10 minutes
- Classes
- Cleric, Druid, Paladin, Ranger
- Source
- Player's Handbook (2024)
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself. You sense the kind of poison, creature, or contagion in each case.
The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
2014 Rules
- Level & School
- 1st-level divination
- Casting Time
- Action or Ritual
- Range
- Self
- Components
- V, S, M (a yew leaf)
- Duration
- Concentration, 10 minutes
- Classes
- Cleric, Druid, Paladin, Ranger
- Source
- Player's Handbook (2014)
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Detect Poison and Disease 5.5e 2024 vs. 5e 2014 edition differences
Detect Poison and Disease popularity
How popular is Detect Poison and Disease? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 25% of all 5e spells
- Top 50% of all level 1 spells
- Bottom 50% picked level 1 Druid spell
- Bottom 50% picked level 1 Cleric spell
- Bottom 50% picked level 1 Ranger spell
- Bottom 25% picked level 1 Paladin spell
Read about how this popularity data is calculated.
Spells similar to Detect Poison and Disease
Detect Magic 1st-level divination
It uses the same self-centered 30-foot sensing area, 10-minute Concentration duration, ritual option, and Divination approach to reveal nearby magical phenomena.
Players prefer Detect Magic over Detect Poison and Disease
Find Traps 2nd-level divination
This is another hazard-detection spell that helps identify dangers without dealing damage, and it shares several of the target's divine and wilderness-oriented class lists.
Players prefer Find Traps over Detect Poison and Disease
Locate Animals or Plants 2nd-level divination
It is a ritual Divination focused on sensing the presence and location of living or natural targets, making it especially comparable for druids and rangers.
Players prefer Locate Animals or Plants over Detect Poison and Disease
Locate Object 2nd-level divination
The spell searches the surrounding area for a particular category of thing and shares the target's 10-minute Concentration duration and broad divine class overlap.
Players prefer Locate Object over Detect Poison and Disease
Identify 1st-level divination
Both spells determine the nature of potentially dangerous magical substances or effects rather than harming a creature directly, with Identify also being a 1st-level ritual Divination.
Players prefer Identify over Detect Poison and Disease
Detect Evil and Good 1st-level divination
Both are 1st-level Divination spells that scan a 30-foot radius around the caster for specific supernatural threats over 10 minutes.
Players prefer Detect Evil and Good over Detect Poison and Disease