Detect Poison and Disease
2024 Rules
- Level & School
- 1st-level divination
- Casting Time
- Action or Ritual
- Range
- Self (30-foot radius)
- Components
- V, S, M (a yew leaf)
- Duration
- Concentration, 10 minutes
- Classes
- Cleric, Druid, Paladin, Ranger
- Source
- Player's Handbook (2024)
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself. You sense the kind of poison, creature, or contagion in each case.
The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
2014 Rules
- Level & School
- 1st-level divination
- Casting Time
- Action or Ritual
- Range
- Self
- Components
- V, S, M (a yew leaf)
- Duration
- Concentration, 10 minutes
- Classes
- Cleric, Druid, Paladin, Ranger
- Source
- Player's Handbook (2014)
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Detect Poison and Disease 5.5e 2024 vs. 5e 2014 edition differences
How popular is Detect Poison and Disease in 5e?
Detect Poison and Disease is the #32 most popular level 1 spell (of 82) and the #12 most picked level 1 Druid spell (of 22).
Among level 1 spells, Detect Poison and Disease ranks just below Entangle and just above False Life in popularity.
- #67 (of 567) most popular 5e spell
- #32 (of 82) most popular level 1 spell
- #12 (of 22) most picked level 1 Druid spell
- #12 (of 17) most picked level 1 Cleric spell
- #13 (of 18) most picked level 1 Ranger spell
- #14 (of 18) most picked level 1 Paladin spell
Read about how this popularity data is calculated.
Spells similar to Detect Poison and Disease
Detect Magic 1st-level divination
It uses the same self-centered 30-foot sensing area, 10-minute Concentration duration, ritual option, and Divination approach to reveal nearby magical phenomena.
Players prefer Detect Magic over Detect Poison and Disease
Identify 1st-level divination
Both spells determine the nature of potentially dangerous magical substances or effects rather than harming a creature directly, with Identify also being a 1st-level ritual Divination.
Players prefer Identify over Detect Poison and Disease
Detect Evil and Good 1st-level divination
Both are 1st-level Divination spells that scan a 30-foot radius around the caster for specific supernatural threats over 10 minutes.
Players prefer Detect Evil and Good over Detect Poison and Disease
Find Traps 2nd-level divination
This is another hazard-detection spell that helps identify dangers without dealing damage, and it shares several of the target's divine and wilderness-oriented class lists.
Players prefer Detect Poison and Disease over Find Traps
Locate Animals or Plants 2nd-level divination
It is a ritual Divination focused on sensing the presence and location of living or natural targets, making it especially comparable for druids and rangers.
Players prefer Detect Poison and Disease over Locate Animals or Plants
Locate Object 2nd-level divination
The spell searches the surrounding area for a particular category of thing and shares the target's 10-minute Concentration duration and broad divine class overlap.
Players prefer Detect Poison and Disease over Locate Object