Detect Poison and Disease

Level & School
1st-level divination
Casting Time
Action or Ritual
Range
Self
Components
V, S, M (a yew leaf)
Duration
Concentration, up to 10 minutes
Classes
Cleric, Druid, Paladin, Ranger

For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself. You sense the kind of poison, creature, or contagion in each case.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

Level & School
1st-level divination
Casting Time
Action
Range
Self
Components
V, S, M (a yew leaf)
Duration
Concentration, 10 minutes
Classes
Cleric, Druid, Paladin, Ranger

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Detect Poison and Disease 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version allows casting as a ritual, and the duration is "up to 10 minutes" instead of fixed. It specifies "magical contagions" instead of diseases, and "venomous creatures" added. The sensing language is slightly broader, but no significant mechanical change in detection mechanics.

Spells similar to Detect Poison and Disease

  • Detect Evil and Good

    Both spells are divination spells that allow the caster to sense particular entities within a specified range.
  • Detect Magic

    Both spells provide the caster the ability to sense specific magical effects within a certain range.
  • Comprehend Languages

    Both spells allow the caster to perceive information that is typically hidden or not readily accessible, enhancing situational awareness.
  • Locate Object

    Both spells focus on locating specific entities or objects, providing valuable knowledge to the caster.
  • Find Traps

    Both spells provide the caster with the ability to detect hidden dangers and threats within a certain range.