Detect Magic
- Level & School
- 1st-level divination
- Casting Time
- Action or Ritual
- Range
- Self
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell's school of magic.
The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
- Level & School
- 1st-level divination
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Detect Magic 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version allows casting as a ritual, has a duration "up to 10 minutes," and specifies sensing "magical effects" rather than just magic presence. It introduces the "Magic" action to see a faint aura and clarifies effects created by spells. It also updates the barrier descriptions, including "dirt" and "metal" separately.
Spells similar to Detect Magic
Detect Evil and Good, 1st-level divination
It is a 1st-level self-range divination that senses supernatural presences for a short, concentration-limited duration, making it functionally close to this spell.Detect Poison and Disease, 1st-level divination
This spell shares the same level, casting time, range, and sensing-for-duration pattern and likewise reveals hidden hazardous conditions around the caster.Identify, 1st-level divination
Identify is a low-level divination that reveals magical properties of objects and spells, so players reach for it in similar investigative situations.Comprehend Languages, 1st-level divination
While different in subject matter, it is a 1st-level divination utility that provides crucial information a party might need while exploring or investigating.True Seeing, 6th-level divination
True Seeing is a higher-level information-focused divination which uncovers hidden or illusionary aspects of creatures and objects, serving similar detection needs at greater power.