Detect Magic
2024 Rules
- Level & School
- 1st-level divination
- Casting Time
- Action or Ritual
- Range
- Self
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell's school of magic.
The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
2014 Rules
- Level & School
- 1st-level divination
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Detect Magic 5.5e 2024 vs. 5e 2014 edition differences
Detect Magic popularity
How popular is Detect Magic? It is one of the most popular spells in the game, and is often chosen over other options when available. This spell is a proven favourite among spellcasters.
- #1 of all 5e spells
- #1 of all level 1 spells
- Top 50% picked level 1 Warlock spell
- Top 50% picked level 1 Wizard spell
- Top 50% picked level 1 Druid spell
- Top 50% picked level 1 Sorcerer spell
- Top 50% picked level 1 Bard spell
- Top 50% picked level 1 Ranger spell
- Bottom 50% picked level 1 Cleric spell
- Bottom 50% picked level 1 Paladin spell
Spells similar to Detect Magic
Identify 1st-level divination
Identify is a low-level divination that reveals magical properties of objects and spells, so players reach for it in similar investigative situations.
Players prefer Identify over Detect Magic
True Seeing 6th-level divination
True Seeing is a higher-level information-focused divination which uncovers hidden or illusionary aspects of creatures and objects, serving similar detection needs at greater power.
Players prefer Detect Magic over True Seeing
Detect Evil and Good 1st-level divination
It is a 1st-level self-range divination that senses supernatural presences for a short, concentration-limited duration, making it functionally close to this spell.
Players prefer Detect Magic over Detect Evil and Good
Comprehend Languages 1st-level divination
While different in subject matter, it is a 1st-level divination utility that provides crucial information a party might need while exploring or investigating.
Players prefer Detect Magic over Comprehend Languages
Detect Poison and Disease 1st-level divination
This spell shares the same level, casting time, range, and sensing-for-duration pattern and likewise reveals hidden hazardous conditions around the caster.
Players prefer Detect Magic over Detect Poison and Disease