Entangle
- Level & School
- 1st-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Ranger
Grasping plants sprout from the ground in a 20-foot square within range. For the duration, these plants turn the ground in the area into Difficult Terrain. They disappear when the spell ends. Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the Restrained condition until the spell ends. A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC. On a success, it frees itself from the grasping plants and is no longer Restrained by them.
- Level & School
- 1st-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Druid
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
Entangle 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version allows the spell to be cast by both druids and rangers, and specifies the plants "disappear when the spell ends." It clarifies that creatures are restrained upon failing the save, and that restrained creatures can use an action (specifically Athletics) to escape, removing the restrained condition. The 2014 version only permits restraining creatures, with no mention of plants disappearing or specific escape actions.
Spells similar to Entangle
Grease, 1st-level conjuration
Grease creates a zone on the ground that disrupts movement and can knock multiple creatures down, making it a close mechanical cousin to a plant-based area that impedes and restrains foes.Web, 2nd-level conjuration
Web produces an area of sticky hazards that can restrain creatures and turn terrain into a tactical obstacle, matching the same crowd-containment niche as entangle.Ensnaring Strike, 1st-level conjuration
Ensnaring Strike restrains targets using a plant-themed effect and lasts up to a minute with concentration, mirroring entangle's mechanic on a single-target scale.Spike Growth, 2nd-level transmutation
Spike Growth makes an area hazardous and slows movement for allied classes similar to entangle’s use of terrain to control how and where foes can move.Faerie Fire, 1st-level evocation
Faerie Fire affects multiple enemies in an area and sets up tactical advantages for allies, serving a similar battlefield-control purpose at first level for druids.