Banishment
2024 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a pentacle)
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric, Paladin, Sorcerer, Warlock, Wizard
One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the Incapacitated condition. When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. If the target is an Aberration, a Celestial, an Elemental, a Fey, or a Fiend, the target doesn't return if the spell lasts for 1 minute. The target is instead transported to a random location on a plane (DM's choice) associated with its creature type.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.
2014 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (an item distasteful to the target)
- Duration
- Concentration, 1 minute
- Classes
- Cleric, Paladin, Sorcerer, Warlock, Wizard
You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.
If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
Banishment 5.5e 2024 vs. 5e 2014 edition differences
Banishment popularity
Banishment is one of the most popular level 4 spells in the game. Choosing it adds a D&D staple to your spellbook.
- #1 most popular level 4 Cleric spell
- #1 most popular level 4 Paladin spell
- #1 most popular level 4 Sorcerer spell
- #1 most popular level 4 Warlock spell
- #1 most popular level 4 Wizard spell
Spells similar to Banishment
Otiluke's Resilient Sphere 4th-level evocation
Both are 4th-level spells that remove or isolate a single target from the fight for up to a minute, effectively taking them out of combat.
Maze 8th-level conjuration
Maze banishes a creature to an extradimensional labyrinth until the caster ends the effect, which closely mirrors the way this spell temporarily transports a target out of play.
Imprisonment 9th-level abjuration
Imprisonment permanently confines a creature on failure, making it a higher‑power analogue to this spell’s ability to remove a foe from the battlefield.
Plane Shift 7th-level conjuration
Plane Shift can be used offensively to send creatures to another plane on a failed save, matching the theme of banishing a target off‑world rather than merely incapacitating them.
Forcecage 7th-level evocation
Forcecage traps creatures in an inescapable space for an extended duration, similar in tactical use to removing or neutralizing dangerous opponents.