Eyebite
2024 Rules
- Level & School
- 6th-level necromancy
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
For the duration, your eyes become an inky void. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration.
On each of your turns until the spell ends, you can take a Magic action to target another creature but can't target a creature again if it has succeeded on a save against this casting of the spell.
Asleep. The target has the Unconscious condition. It wakes up if it takes any damage or if another creature takes an action to shake it awake.
Panicked. The target has the Frightened condition. On each of its turns, the Frightened target must take the Dash action and move away from you by the safest and shortest route available. If the target moves to a space at least 60 feet away from you where it can't see you, this effect ends.
Sickened. The target has the Poisoned condition.
2014 Rules
- Level & School
- 6th-level necromancy
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.
Asleep. The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.
Panicked. The target is frightened of you. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.
Sickened. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.
Eyebite 5.5e 2024 vs. 5e 2014 edition differences
Eyebite popularity
How popular is Eyebite? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- Top 25% of all level 6 spells
- Top 50% picked level 6 Wizard spell
- Top 50% picked level 6 Warlock spell
- Top 50% picked level 6 Bard spell
- Top 50% picked level 6 Sorcerer spell
- Bottom 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Eyebite
Hold Person 2nd-level enchantment
Both inflict a debilitating condition on a target that can completely stop them from acting for up to a minute on a save.
Players prefer Hold Person over Eyebite
Hold Monster 5th-level enchantment
This is the stronger, more broadly applicable version of Hold Person and matches Eyebite's long-duration, high-level crowd-control intent.
Players prefer Hold Monster over Eyebite
Fear 3rd-level illusion
It imposes the frightened condition and forces enemies to behave in predictable retreating ways, like one of Eyebite's effects.
Players prefer Fear over Eyebite
Sleep 1st-level enchantment
It can render creatures unconscious with a save-less/HP mechanic and serves a similar single-target (or small-group) incapacitation role.
Players prefer Eyebite over Sleep
Dominate Person 5th-level enchantment
Both let you seize control of an enemy's choices for the duration, turning another creature's actions to your tactical advantage.
Players prefer Eyebite over Dominate Person