Plane Shift
2024 Rules
- Level & School
- 7th-level conjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a forked, metal rod worth 250+ GP and attuned to a plane of existence)
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination, as determined by the DM.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
2014 Rules
- Level & School
- 7th-level conjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Plane Shift 5.5e 2024 vs. 5e 2014 edition differences
How popular is Plane Shift in 5e?
Plane Shift is the #4 most popular level 7 spell (of 32) and the #3 most picked level 7 Druid spell (of 8).
Among level 7 spells, Plane Shift ranks just below Fractured Awareness and just above Finger of Death in popularity.
- #321 (of 567) most popular 5e spell
- #4 (of 32) most popular level 7 spell
- #3 (of 8) most picked level 7 Druid spell
- #10 (of 25) most picked level 7 Wizard spell
- #8 (of 15) most picked level 7 Sorcerer spell
- #6 (of 9) most picked level 7 Warlock spell
- #9 (of 11) most picked level 7 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Plane Shift
Teleport 7th-level conjuration
Both are instantaneous Conjuration spells that transport multiple creatures across great distances, with the destination subject to some uncertainty.
Players prefer Teleport over Plane Shift
Astral Projection 9th-level necromancy
Both enable a group to leave the Material Plane and travel beyond it, though this spell sends projections rather than bodies.
Players prefer Astral Projection over Plane Shift
Gate 9th-level conjuration
A high-level Conjuration spell for crossing between planes, Gate can also transport creatures through an interplanar portal.
Players prefer Plane Shift over Gate
Word of Recall 6th-level conjuration
It offers instantaneous group teleportation as a strategic escape or return journey, although its destination is limited to a prepared sanctuary.
Players prefer Plane Shift over Word of Recall
Dream of the Blue Veil 7th-level conjuration
This spell also moves a willing group to another world, making it a close alternative for interplanar travel.
Players prefer Plane Shift over Dream of the Blue Veil
Teleportation Circle 5th-level conjuration
Both provide long-distance magical travel for several creatures and rely on known or specified destinations.
Players prefer Plane Shift over Teleportation Circle