Plane Shift
2024 Rules
- Level & School
- 7th-level conjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a forked, metal rod worth 250+ GP and attuned to a particular plane of existence)
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Sorcerer, Warlock, Wizard
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination, as determined by the DM.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
2014 Rules
- Level & School
- 7th-level conjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)
- Duration
- Instantaneous
- Classes
- Cleric, Druid, Sorcerer, Warlock, Wizard
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Plane Shift 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Plane Shift
Teleport 7th-level conjuration
It’s the same-school, same-level instant group teleport option that players pick when they want long-distance planar-free repositioning.
Teleportation Circle 5th-level conjuration
This spell provides fixed-point group travel between marked circles and pairs closely with the destination-focused use of the target spell.
Gate 9th-level conjuration
Gate is the higher-power conjuration for interplanar travel or summoning that fills a similar niche of moving parties between planes or calling planar entities.
Etherealness 7th-level conjuration
While it moves you to a different overlapping plane rather than teleporting, it’s a same-level conjuration that players use for plane-shifting-style mobility for multiple targets.
Word of Recall 6th-level conjuration
This cleric spell instantaneously whisks a group to a safe haven, offering a short-range, party-wide teleport option that mirrors the target spell’s group-mobility utility.