Fireball
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried start burning.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
Fireball 5e 2024 vs. 2014 edition differences
The 2024 version clarifies "you" as the caster, specifies "firey explosion," and states flammable objects "start burning" rather than "ignite." The damage increase wording is simplified, but mechanically identical. No significant gameplay differences.