Burning Hands
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
A thin sheet of flames shoots forth from you. Each creature in a 15- foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the Cone that aren't being worn or carried start burning.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- Self (15-foot cone)
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Burning Hands 5.5e 2024 vs. 5e 2014 edition differences
Both versions deal 3d6 fire damage in a 15-foot cone with a Dexterity save, increasing by 1d6 per spell slot above 1st. The 2024 version clarifies the damage increase wording and simplifies the description; no significant mechanical differences are present.