Gravity Sinkhole
2014 Rules
- Level & School
- 4th-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a black marble)
- Duration
- Instantaneous
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
A 20-foot-radius sphere of crushing force forms at a point you can see within range and tugs at the creatures there. Each creature in the sphere must make a Constitution saving throw. On a failed save, the creature takes 5d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). On a successful save, the creature takes half as much damage and isn't pulled.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
Gravity Sinkhole 5.5e 2024 vs. 5e 2014 edition differences
Gravity Sinkhole is currently only available in the 2014 edition.
Gravity Sinkhole popularity
How popular is Gravity Sinkhole? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 25% of all level 4 spells
- Bottom 25% picked level 4 Wizard spell
- Bottom 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Gravity Sinkhole
Reverse Gravity 7th-level transmutation
It shares the same gravity-themed, battlefield-warping feel, even though it leans more toward control than damage.
Players prefer Reverse Gravity over Gravity Sinkhole
Ice Storm 4th-level evocation
This also hits an area from a distance and mixes direct damage with terrain disruption.
Players prefer Ice Storm over Gravity Sinkhole
Evard's Black Tentacles 4th-level conjuration
Like Gravity Sinkhole, it punishes groups in one spot and makes repositioning matter a lot.
Players prefer Evard's Black Tentacles over Gravity Sinkhole
Vitriolic Sphere 4th-level evocation
It’s another 4th-level blast with a big area and a strong payoff for catching a cluster of enemies.
Players prefer Vitriolic Sphere over Gravity Sinkhole
Storm Sphere 4th-level evocation
Both spells create a hazardous zone that changes where enemies want to stand.
Players prefer Gravity Sinkhole over Storm Sphere