Pulse Wave
2014 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- Self (30-foot cone)
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Each creature in that cone must make a Constitution saving throw. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. And every creature that fails the save is either pulled 15 feet toward you or pushed 15 feet away from you, depending on the choice you made for the spell.
In addition, unsecured objects that are completely within the cone are likewise pulled or pushed 15 feet.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 and the distance pulled or pushed increases by 5 feet for each slot level above 3rd.
Pulse Wave 5.5e 2024 vs. 5e 2014 edition differences
Pulse Wave is currently only available in the 2014 edition.
Pulse Wave popularity
How popular is Pulse Wave? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 25% of all 5e spells
- Bottom 10% picked level 3 Wizard spell
- Bottom 10% of all level 3 spells
Read about how this popularity data is calculated.
Spells similar to Pulse Wave
Cone of Cold 5th-level evocation
Both are big self-centered cones that hit several creatures at once and scale as straightforward blasting spells.
Players prefer Cone of Cold over Pulse Wave
Gust of Wind 2nd-level evocation
Although it deals no damage, it similarly pushes creatures around in a directional cone and changes enemy positioning.
Players prefer Gust of Wind over Pulse Wave
Thunderwave 1st-level evocation
It’s another close-range burst that blasts nearby creatures and shoves them away, so the combat feel is very similar.
Players prefer Thunderwave over Pulse Wave
Tidal Wave 3rd-level conjuration
It covers a broad area, damages multiple targets, and throws the battlefield into disarray in a comparable way.
Players prefer Tidal Wave over Pulse Wave
Gravity Sinkhole 4th-level evocation
This one also manipulates enemies’ positions with force-like magic, and it rewards lining up multiple creatures in an area.
Players prefer Gravity Sinkhole over Pulse Wave