Magnify Gravity
2014 Rules
- Level & School
- 1st-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- 1 round
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
The gravity in a 10-foot-radius sphere centered on a point you can see within range increases for a moment. Each creature in the sphere on the turn when you cast the spell must make a Constitution saving throw. On a failed save, a creature takes 2d8 force damage, and its speed is halved until the end of its next turn. On a successful save, a creature takes half as much damage and suffers no reduction to its speed.
Until the start of your next turn, any object that isn't being worn or carried in the sphere requires a successful Strength check against your spell save DC to pick up or move.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Magnify Gravity 5.5e 2024 vs. 5e 2014 edition differences
Magnify Gravity is currently only available in the 2014 edition.
Magnify Gravity popularity
How popular is Magnify Gravity? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 50% of all 5e spells
- Bottom 10% picked level 1 Wizard spell
- Bottom 10% of all level 1 spells
Read about how this popularity data is calculated.
Spells similar to Magnify Gravity
Thunderwave 1st-level evocation
The two first-level spells affect groups in an area, deal immediate damage, and can influence how enemies move afterward.
Players prefer Thunderwave over Magnify Gravity
Tasha's Mind Whip 2nd-level enchantment
Although it uses psychic damage, its one-round duration and restriction on enemy movement and actions create a comparable short-term disruption.
Players prefer Tasha's Mind Whip over Magnify Gravity
Rime's Binding Ice 2nd-level evocation
Its area damage is paired with a strong movement penalty, making it a similar way to hinder several enemies at once.
Players prefer Rime's Binding Ice over Magnify Gravity
Gravity Sinkhole 4th-level evocation
It is another wizard gravity spell that deals force damage across an area while reshaping enemy positioning.
Players prefer Gravity Sinkhole over Magnify Gravity
Pulse Wave 3rd-level evocation
Both use force damage against multiple creatures in an area and alter the battlefield through gravitational momentum.
Players prefer Pulse Wave over Magnify Gravity
Earth Tremor 1st-level evocation
This low-level area spell likewise damages nearby creatures and disrupts their movement with an earth-and-gravity-like effect.
Players prefer Earth Tremor over Magnify Gravity