Magnify Gravity
2014 Rules
- Level & School
- 1st-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- 1 round
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
The gravity in a 10-foot-radius sphere centered on a point you can see within range increases for a moment. Each creature in the sphere on the turn when you cast the spell must make a Constitution saving throw. On a failed save, a creature takes 2d8 force damage, and its speed is halved until the end of its next turn. On a successful save, a creature takes half as much damage and suffers no reduction to its speed.
Until the start of your next turn, any object that isn't being worn or carried in the sphere requires a successful Strength check against your spell save DC to pick up or move.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Magnify Gravity 5.5e 2024 vs. 5e 2014 edition differences
Magnify Gravity is currently only available in the 2014 edition.
Magnify Gravity popularity
How popular is Magnify Gravity? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 50% of all 5e spells
- Bottom 10% picked level 1 Wizard spell
- Bottom 10% of all level 1 spells
Read about how this popularity data is calculated.
Spells similar to Magnify Gravity
Thunderwave 1st-level evocation
It’s a low-level burst that hits multiple creatures in a small area and can shove them out of position.
Players prefer Thunderwave over Magnify Gravity
Ice Knife 1st-level conjuration
Like Magnify Gravity, it can hit one target directly and splash a nearby cluster with extra damage.
Players prefer Ice Knife over Magnify Gravity
Rime's Binding Ice 2nd-level evocation
This also combines area damage with a movement penalty, so it plays like a chillier version of the same tactical idea.
Players prefer Rime's Binding Ice over Magnify Gravity
Grease 1st-level conjuration
It doesn’t deal damage, but it similarly makes a small zone dangerous and awkward for enemies to move through.
Players prefer Grease over Magnify Gravity
Earth Tremor 1st-level evocation
Both are 1st-level area spells that punish nearby enemies while making the ground itself work against them.
Players prefer Earth Tremor over Magnify Gravity