Heroism

A
Support

Heroism is a Support spell. Support spells strengthen, protect, or buff allies.

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spell that steels one ally against fear and grants renewing
temporary vitality

Heroism is a Healing spell. Healing spells restore hit points and bring characters back to life.

See all Healing spells →
,
expanding to
additional allies

Heroism is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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at higher levels.

2024 Rules

Level & School
1st-level enchantment
Casting Time
Action
Range
Touch
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Bard, Paladin

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

2014 Rules

Level & School
1st-level enchantment
Casting Time
Action
Range
Touch
Components
V, S
Duration
Concentration, 1 minute
Classes
Bard, Paladin

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Heroism 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version no longer strips away any remaining temporary hit points when the spell ends, so those temp HP can stick around. Other than that, it works the same.

Heroism popularity

Heroism is a seldom chosen level 1 spell. Choosing it adds a unique option to your spellbook.

Spells similar to Heroism

  • Aid 2nd-level abjuration

    Both grant extra durability to multiple allies and are chosen when you want to bolster hit points for a group rather than deal damage.

  • Bless 1st-level enchantment

    Like this spell, Bless is a low‑level concentration buff you cast to help allies succeed in combat for up to a minute.

  • Warding Bond 2nd-level abjuration

    Warding Bond is a protective touch that trades effects between caster and target to reduce harm, making it a similar defensive, single‑target support option.

  • Protection from Evil and Good 1st-level abjuration

    This touch spell provides a protective condition against hostile influences, so players pick it for defensive, condition‑focused support much like the target spell.

  • False Life 1st-level necromancy

    False Life directly gives temporary hit points to the recipient, matching the target spell's core idea of bolstering survivability with ephemeral health.