Heroism
2024 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Paladin
- Source
- Player's Handbook (2024)
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Paladin
- Source
- Player's Handbook (2014)
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Heroism 5.5e 2024 vs. 5e 2014 edition differences
How popular is Heroism in 5e?
Heroism is the #49 most popular level 1 spell (of 82) and the #6 most picked level 1 Bard spell (of 27).
Among level 1 spells, Heroism ranks just below Unseen Servant and just above Ray of Sickness in popularity.
- #108 (of 567) most popular 5e spell
- #49 (of 82) most popular level 1 spell
- #6 (of 27) most picked level 1 Bard spell
- #11 (of 18) most picked level 1 Paladin spell
Read about how this popularity data is calculated.
Spells similar to Heroism
Bless 1st-level enchantment
This is another first-level concentration buff for several allies, trading Heroism's recurring protection for better attack rolls and saving throws.
Players prefer Bless over Heroism
Aura of Life 4th-level abjuration
Both are concentration-based paladin support spells that protect several allies over time and include a strong restorative defensive benefit.
Players prefer Aura of Life over Heroism
Aid 2nd-level abjuration
Both bolster multiple allies with extra survivability, though Aid lasts much longer and improves maximum hit points instead.
Players prefer Aid over Heroism
Aura of Purity 4th-level abjuration
Paladins can use either spell to shield nearby allies from harmful conditions, with Aura of Purity affecting a group through a sustained aura.
Players prefer Aura of Purity over Heroism
Protection from Evil and Good 1st-level abjuration
The touch range, concentration, paladin access, and protection against being frightened or charmed make it a close defensive alternative.
Players prefer Heroism over Protection from Evil and Good
Motivational Speech 3rd-level enchantment
It is a party-wide morale buff that grants temporary hit points and protects allies from fear-like effects for an extended duration.
Players prefer Heroism over Motivational Speech