Protection from Evil and Good

  • Level & School
    1st-level abjuration
  • Casting Time
    Action
  • Range
    Touch
  • Components
    V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)
  • Duration
    Concentration, up to 10 minutes
  • Classes
    Cleric, Druid, Paladin, Warlock, Wizard

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.

Protection from Evil and Good 5e 2024 vs. 2014 edition differences

The 2024 version allows the spell to last "up to 10 minutes" (optional), whereas the 2014 version lasts exactly 10 minutes. The 2024 version adds Druid as a class that can cast it. The wording clarifies that the target can't be possessed by or gain Charmed or Frightened conditions, but no mechanical change in effects.