Protection from Evil and Good
2024 Rules
- Level & School
- 1st-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)
- Duration
- Concentration, up to 10 minutes
- Classes
- Cleric, Druid, Paladin, Warlock, Wizard
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.
2014 Rules
- Level & School
- 1st-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (holy water or powdered silver and iron, which the spell consumes)
- Duration
- Concentration, 10 minutes
- Classes
- Cleric, Paladin, Warlock, Wizard
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Protection from Evil and Good 5.5e 2024 vs. 5e 2014 edition differences
Protection from Evil and Good popularity
Protection from Evil and Good is a commonly chosen level 1 spell. Choosing it adds an established option to your spellbook.
- Top 50% level 1 Cleric spell
- Top 50% level 1 Druid spell
- Top 50% level 1 Paladin spell
- Top 50% level 1 Warlock spell
- Top 25% level 1 Wizard spell
Spells similar to Protection from Evil and Good
Sanctuary 1st-level abjuration
Both are low-level abjuration spells you cast to keep a single ally safer by interfering with attacks against them.
Magic Circle 3rd-level abjuration
Magic Circle and the target both create explicit protection against specific creature types and prevent hostile supernatural effects from taking hold.
Dispel Evil and Good 5th-level abjuration
This spell shares the same thematic niche of defending against extraplanar or type-based threats and has overlapping defensive effects.
Shield of Faith 1st-level abjuration
Although it works differently, Shield of Faith is a simple, low-level abjuration buff you might pick for the same goal of improving an ally's survivability in combat.
Warding Bond 2nd-level abjuration
Warding Bond is another protective abjuration that links to a single creature to reduce harm and provide a durable defensive benefit.