Protection from Evil and Good

A
Support

Protection from Evil and Good is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that shields one creature from fiends, fey, undead, and other outsiders, warding off charms, fear, and possession.

2024 Rules

Level & School
1st-level abjuration
Casting Time
Action
Range
Touch
Components
V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)
Duration
Concentration, up to 10 minutes
Classes
Cleric, Druid, Paladin, Warlock, Wizard

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.

2014 Rules

Level & School
1st-level abjuration
Casting Time
Action
Range
Touch
Components
V, S, M (holy water or powdered silver and iron, which the spell consumes)
Duration
Concentration, 10 minutes
Classes
Cleric, Paladin, Warlock, Wizard

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Protection from Evil and Good 5.5e 2024 vs. 5e 2014 edition differences

Effectively the same spell. Now also available to Druids.

Protection from Evil and Good popularity

How popular is Protection from Evil and Good? It is one of the most popular spells in the game, but is chosen less than other options when available. This spell may not be the most inspiring but may still be useful.

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