Flesh to Stone
2024 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a cockatrice feather)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You attempt to turn one creature that you can see within range into stone. The target makes a Constitution saving throw. On a failed save, it has the Restrained condition for the duration. On a successful save, its Speed is 0 until the start of your next turn. Constructs automatically succeed on the save.
A Restrained target makes another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and has the Petrified condition for the duration. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind.
If you maintain your Concentration on this spell for the entire possible duration, the target is Petrified until the condition is ended by Greater Restoration or similar magic.
2014 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a pinch of lime, water, and earth)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. On a successful save, the creature isn't affected.
A creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.
If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state.
If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed.
Flesh to Stone 5.5e 2024 vs. 5e 2014 edition differences
How popular is Flesh to Stone in 5e?
Flesh to Stone is the #12 most popular level 6 spell (of 51) and the #13 most picked level 6 Wizard spell (of 35).
Among level 6 spells, Flesh to Stone ranks just below Create Undead and just above Heroes' Feast in popularity.
- #417 (of 567) most popular 5e spell
- #12 (of 51) most popular level 6 spell
- #13 (of 35) most picked level 6 Wizard spell
- #10 (of 21) most picked level 6 Sorcerer spell
- #12 (of 18) most picked level 6 Druid spell
Read about how this popularity data is calculated.
Spells similar to Flesh to Stone
Disintegrate 6th-level transmutation
It shares Flesh to Stone's level, range, transmutation school, and Constitution-save-based single-target threat, though it deals damage instead.
Players prefer Disintegrate over Flesh to Stone
Banishment 4th-level abjuration
A failed saving throw leaves a creature unable to participate in the encounter while the caster maintains concentration.
Players prefer Banishment over Flesh to Stone
Polymorph 4th-level transmutation
Like Flesh to Stone, it is a concentration-based transmutation that uses a saving throw to transform or severely disable one creature at 60 feet.
Players prefer Polymorph over Flesh to Stone
Imprisonment 9th-level abjuration
Both spells are premium single-target control effects that can leave a creature effectively removed until powerful magic ends the effect.
Players prefer Imprisonment over Flesh to Stone
Hold Monster 5th-level enchantment
Both are high-impact concentration effects that can remove a dangerous creature from a fight after a failed saving throw.
Players prefer Hold Monster over Flesh to Stone
Mental Prison 6th-level illusion
This sixth-level spell also targets one creature at 60 feet and imposes a powerful sustained hindrance through a failed save.
Players prefer Flesh to Stone over Mental Prison