Flesh to Stone

A
Control

Flesh to Stone is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
spell that freezes one creature in stone, restraining it and slowly turning it petrified if it can’t break free.

2024 Rules

Level & School
6th-level transmutation
Casting Time
Action
Range
60 feet
Components
V, S, M (a cockatrice feather)
Duration
Concentration, up to 1 minute
Classes
Druid, Sorcerer, Wizard

You attempt to turn one creature that you can see within range into stone. The target makes a Constitution saving throw. On a failed save, it has the Restrained condition for the duration. On a successful save, its Speed is 0 until the start of your next turn. Constructs automatically succeed on the save.

A Restrained target makes another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and has the Petrified condition for the duration. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind.

If you maintain your Concentration on this spell for the entire possible duration, the target is Petrified until the condition is ended by Greater Restoration or similar magic.

2014 Rules

Level & School
6th-level transmutation
Casting Time
Action
Range
60 feet
Components
V, S, M (a pinch of lime, water, and earth)
Duration
Concentration, 1 minute
Classes
Warlock, Wizard

You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. On a successful save, the creature isn't affected.

A creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state.

If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed.

Flesh to Stone 5.5e 2024 vs. 5e 2014 edition differences

On a successful save, the target now has Speed 0 until the start of your next turn instead of being unaffected. Constructs automatically succeed. The spell now explicitly petrifies the target until ended by Greater Restoration or similar magic if you hold Concentration the full duration. Now also available to Druids and Sorcerers.

Spells similar to Flesh to Stone

  • Hold Monster 5th-level enchantment

    It’s a higher-level single-target spell that incapacitates a creature with repeated saving throws while you concentrate for up to a minute.

  • Hold Person 2nd-level enchantment

    A lower-level analogue that paralyzes humanoids using a save-based, concentration-limited effect that players use for battlefield control.

  • Banishment 4th-level abjuration

    Also a save-driven control spell that removes a single target from the fight for up to a minute while you concentrate, serving a similar tactical purpose.

  • Polymorph 4th-level transmutation

    Transforms a single creature into another form to neutralize it, and can be used in similar situations to take a dangerous enemy out of play temporarily.

  • True Polymorph 9th-level transmutation

    A longer‑term transformation effect that can permanently change a creature’s form if maintained, mirroring the permanent-turning potential of the target spell.