Nondetection
2024 Rules
- Level & School
- 3rd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a pinch of diamond dust worth 25+ GP, which the spell consumes)
- Duration
- 8 hours
- Classes
- Bard, Ranger, Wizard
For the duration, you hide a target that you touch from Divination spells. The target can be a willing creature, or it can be a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any Divination spell or perceived through magical scrying sensors.
2014 Rules
- Level & School
- 3rd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes)
- Duration
- 8 hours
- Classes
- Bard, Ranger, Wizard
For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.
Nondetection 5.5e 2024 vs. 5e 2014 edition differences
Nondetection popularity
How popular is Nondetection? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 50% of all 5e spells
- Bottom 25% of all level 3 spells
- Bottom 25% picked level 3 Bard spell
- Bottom 10% picked level 3 Wizard spell
- Bottom 10% picked level 3 Ranger spell
Spells similar to Nondetection
Forbiddance 6th-level abjuration
As a long-lasting abjuration placed on an area, it blocks certain magical intrusions and travel methods, making it similar in intent to preventing divinatory access.
Players prefer Forbiddance over Nondetection
Sequester 7th-level transmutation
Sequester hides a touched creature or object from detection and preserves it out of normal perception, which parallels the secrecy-focused protection of the target spell.
Players prefer Sequester over Nondetection
Mind Blank 8th-level abjuration
Both are long-duration abjurations that make a touched target immune to divination and similar intrusive magical perception.
Players prefer Mind Blank over Nondetection
Mordenkainen's Private Sanctum 4th-level abjuration
This spell protects an area from scrying and magical observation, serving a nearly identical anti-scrying purpose but on an area scale and at a higher level.
Players prefer Mordenkainen's Private Sanctum over Nondetection
Guards and Wards 6th-level abjuration
It’s an abjuration that secures a location against intrusions and unwanted magical effects, including measures that interfere with magical spying.
Players prefer Nondetection over Guards and Wards