Nondetection
2024 Rules
- Level & School
- 3rd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a pinch of diamond dust worth 25+ GP, which the spell consumes)
- Duration
- 8 hours
- Classes
- Bard, Ranger, Wizard
- Source
- Player's Handbook (2024)
For the duration, you hide a target that you touch from Divination spells. The target can be a willing creature, or it can be a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any Divination spell or perceived through magical scrying sensors.
2014 Rules
- Level & School
- 3rd-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes)
- Duration
- 8 hours
- Classes
- Bard, Ranger, Wizard
- Source
- Player's Handbook (2014)
For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.
Nondetection 5.5e 2024 vs. 5e 2014 edition differences
How popular is Nondetection in 5e?
Nondetection is the #42 most popular level 3 spell (of 80) and the #22 most picked level 3 Wizard spell (of 59).
Among level 3 spells, Nondetection ranks just below Spirit Shroud and just above Stinking Cloud in popularity.
- #244 (of 567) most popular 5e spell
- #42 (of 80) most popular level 3 spell
- #22 (of 59) most picked level 3 Wizard spell
- #14 (of 27) most picked level 3 Bard spell
- #13 (of 18) most picked level 3 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Nondetection
Pass without Trace 2nd-level abjuration
Both support covert movement by making the caster or allies harder to detect during an extended operation.
Players prefer Pass without Trace over Nondetection
Mind Blank 8th-level abjuration
This touch-based defensive spell lasts 24 hours and protects a creature from powerful mental and divinatory interference.
Players prefer Mind Blank over Nondetection
Invisibility 2nd-level illusion
It similarly protects a touched creature through concealment, although it hides ordinary sight rather than divination specifically.
Players prefer Invisibility over Nondetection
Sequester 7th-level transmutation
It most directly conceals a creature or object from divination, though it is a much higher-level and more permanent effect.
Players prefer Sequester over Nondetection
Mordenkainen's Private Sanctum 4th-level abjuration
Both are abjurations designed to secure a location against magical observation and intrusion over an extended duration.
Players prefer Mordenkainen's Private Sanctum over Nondetection
Arcanist's Magic Aura 2nd-level illusion
Applied by touch for a full day, it masks magical properties and helps prevent magical identification of the target.
Players prefer Nondetection over Arcanist's Magic Aura