Mordenkainen's Private Sanctum
2024 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- 10 minute
- Range
- 120 feet
- Components
- V, S, M (a thin sheet of lead)
- Duration
- 24 hours
- Classes
- Artificer, Wizard
- Source
- Player's Handbook (2024)
You make an area within range magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration.
When you cast the spell, you decide what sort of security the spell provides, choosing any of the following properties:
- Sound can't pass through the barrier at the edge of the warded area.
- The barrier of the warded area appears dark and foggy, preventing vision (including Darkvision) through it.
- Sensors created by Divination spells can't appear inside the protected area or pass through the barrier at its perimeter.
- Creatures in the area can't be targeted by Divination spells.
- Nothing can teleport into or out of the warded area.
- Planar travel is blocked within the warded area.
Casting this spell on the same spot every day for 365 days makes the spell last until dispelled.
Using a Higher-Level Spell Slot. You can increase the size of the Cube by 100 feet for each spell slot level above 4.
2014 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- 10 minute
- Range
- 120 feet
- Components
- V, S, M (a thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite)
- Duration
- 24 hours
- Classes
- Artificer, Wizard
- Source
- Player's Handbook (2014)
You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration or until you use an action to dismiss it.
When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:
- Sound can't pass through the barrier at the edge of the warded area.
- The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.
- Sensors created by divination spells can't appear inside the protected area or pass through the barrier at its perimeter.
- Creatures in the area can't be targeted by divination spells.
- Nothing can teleport into or out of the warded area.
- Planar travel is blocked within the warded area.
Casting this spell on the same spot every day for a year makes this effect permanent.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level.
Mordenkainen's Private Sanctum 5.5e 2024 vs. 5e 2014 edition differences
Mordenkainen's Private Sanctum popularity
How popular is Mordenkainen's Private Sanctum? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% picked level 4 Artificer spell
- Bottom 50% picked level 4 Wizard spell
- Bottom 50% of all level 4 spells
- Bottom 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Mordenkainen's Private Sanctum
Forbiddance 6th-level abjuration
This area-wide abjuration lasts a full day and blocks planar travel while securing a location.
Players prefer Forbiddance over Mordenkainen's Private Sanctum
Hallow 5th-level abjuration
It permanently sanctifies a location with protective magical effects, making it useful for securing important sites.
Players prefer Hallow over Mordenkainen's Private Sanctum
Guards and Wards 6th-level abjuration
Both create long-lasting magical security over a sizable area and offer several defensive effects.
Players prefer Guards and Wards over Mordenkainen's Private Sanctum
Nondetection 3rd-level abjuration
The spells share a focus on preventing divination magic from revealing protected creatures or places.
Players prefer Nondetection over Mordenkainen's Private Sanctum
Glyph of Warding 3rd-level abjuration
Both are abjurations used to establish lasting magical safeguards in a chosen area.
Players prefer Glyph of Warding over Mordenkainen's Private Sanctum
Gate Seal 4th-level abjuration
It is a fourth-level abjuration that protects an area for 24 hours by restricting magical travel.
Players prefer Mordenkainen's Private Sanctum over Gate Seal