Gate Seal
2014 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- 1 minute
- Range
- 60 feet
- Components
- V, S, M (a broken portal key, which the spell consumes)
- Duration
- 24 hours
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Sigil and the Outlands
You fortify the fabric of the planes in a 30-foot cube you can see within range. Within that area, portals close and can't be opened for the duration. Spells and other effects that allow planar travel or open portals, such as gate or plane shift, fail if used to enter or leave the area. The cube is stationary.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled.
Gate Seal 5.5e 2024 vs. 5e 2014 edition differences
Gate Seal is currently only available in the 2014 edition.
How popular is Gate Seal in 5e?
Gate Seal is the #60 most popular level 4 spell (of 60) and the #43 most picked level 4 Wizard spell (of 43).
Among level 4 spells, Gate Seal ranks just below Galder's Speedy Courier in popularity.
- #551 (of 580) most popular 5e spell
- #60 (of 60) most popular level 4 spell
- #43 (of 43) most picked level 4 Wizard spell
- #22 (of 22) most picked level 4 Sorcerer spell
- #19 (of 19) most picked level 4 Warlock spell
Read about how this popularity data is calculated.
Spells similar to Gate Seal
Arcane Gate 6th-level conjuration
The spells share the same sorcerer, warlock, and wizard lists and directly concern the creation or prevention of portals.
Players prefer Arcane Gate over Gate Seal
Antimagic Field 8th-level abjuration
Although much broader and higher level, it can suppress teleportation and other magical effects within a protected area.
Players prefer Antimagic Field over Gate Seal
Forbiddance 6th-level abjuration
It protects a long-lasting area against extraplanar intrusion and directly interferes with planar travel.
Players prefer Forbiddance over Gate Seal
Mordenkainen's Private Sanctum 4th-level abjuration
Both are 4th-level abjurations that secure a defined area for 24 hours by preventing specific magical intrusions.
Players prefer Mordenkainen's Private Sanctum over Gate Seal
Guards and Wards 6th-level abjuration
Both establish persistent magical defenses across a sizable area to control how a location can be entered or used.
Players prefer Guards and Wards over Gate Seal
Magic Circle 3rd-level abjuration
This abjuration creates a localized barrier specifically intended to contain or ward off extraplanar creatures.
Players prefer Magic Circle over Gate Seal