Planar Ally
2024 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- 10 minute
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric
- Source
- Player's Handbook (2024)
You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM's choice).
When the creature appears, it is under no compulsion to behave a particular way. You can ask it to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.
Payment can take a variety of forms. A Celestial might require a sizable donation of gold or magic items to an allied temple, while a Fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
A task that can be measured in minutes requires a payment worth 100 GP per minute. A task measured in hours requires 1,000 GP per hour. And a task measured in days (up to 10 days) requires 10,000 GP per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.
After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.
2014 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- 10 minute
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric
- Source
- Player's Handbook (2014)
You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM's choice).
When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.
Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.
After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.
A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.
Planar Ally 5.5e 2024 vs. 5e 2014 edition differences
Planar Ally popularity
How popular is Planar Ally? It is one of the rarest spells in the game, but is often chosen over other options when available. This spell is a rare and unique offering.
- Bottom 50% picked level 6 Cleric spell
- Bottom 25% of all level 6 spells
- Bottom 10% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Planar Ally
Conjure Celestial 7th-level conjuration
Both are cleric conjuration spells that call an extraplanar celestial to aid the caster.
Players prefer Conjure Celestial over Planar Ally
Summon Celestial 5th-level conjuration
It provides a celestial ally for an extended period and appears on the same class list.
Players prefer Summon Celestial over Planar Ally
Summon Fiend 6th-level conjuration
A high-level conjuration that calls a powerful fiend to fight alongside the party.
Players prefer Planar Ally over Summon Fiend
Planar Binding 5th-level abjuration
It is a cleric-accessible spell focused on securing the services of an extraplanar creature after it is called.
Players prefer Planar Ally over Planar Binding
Gate 9th-level conjuration
Both can summon entities from other planes, though Gate is broader and significantly more powerful.
Players prefer Planar Ally over Gate
Infernal Calling 5th-level conjuration
This spell also brings an extraplanar being into the world, with its cooperation shaped by negotiation.
Players prefer Planar Ally over Infernal Calling