Gate

A
Utility

Gate is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

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spell for
planar summoning

Gate is a Summoning spell. Summoning spells create new allies.

See all Summoning spells →
and
instant travel

Gate is a Mobility spell. Mobility spells augment or allow for new ways of moving.

See all Mobility spells →
,
opening a doorway between planes to bring creatures through.

2024 Rules

Level & School
9th-level conjuration
Casting Time
Action
Range
60 feet
Components
V, S, M (a diamond worth 5,000+ GP)
Duration
Concentration, up to 1 minute
Classes
Cleric, Sorcerer, Warlock, Wizard

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration, and the portal's destination is visible through it.

The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.

When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens next to the named creature and transports it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.

2014 Rules

Level & School
9th-level conjuration
Casting Time
Action
Range
60 feet
Components
V, S, M (a diamond worth at least 5,000 gp)
Duration
Concentration, 1 minute
Classes
Cleric, Sorcerer, Wizard

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.

The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.

Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.

When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the GM deems appropriate. It might leave, attack you, or help you.

Gate 5.5e 2024 vs. 5e 2014 edition differences

The portal’s destination is now visible through it. Warlocks can now prepare/cast Gate.

Gate popularity

How popular is Gate? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.

Spells similar to Gate