Gate
2024 Rules
- Level & School
- 9th-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a diamond worth 5,000+ GP)
- Duration
- Concentration, 1 minute
- Classes
- Cleric, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration, and the portal's destination is visible through it.
The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens next to the named creature and transports it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
2014 Rules
- Level & School
- 9th-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a diamond worth at least 5,000 gp)
- Duration
- Concentration, 1 minute
- Classes
- Cleric, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.
The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
Gate 5.5e 2024 vs. 5e 2014 edition differences
How popular is Gate in 5e?
Gate is the #10 most popular level 9 spell (of 23) and the #16 most picked level 9 Wizard spell (of 19).
Among level 9 spells, Gate ranks just below True Polymorph and just above Time Stop in popularity.
- #439 (of 567) most popular 5e spell
- #10 (of 23) most popular level 9 spell
- #16 (of 19) most picked level 9 Wizard spell
- #8 (of 9) most picked level 9 Sorcerer spell
- #10 (of 10) most picked level 9 Warlock spell
- #5 (of 5) most picked level 9 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Gate
Teleport 7th-level conjuration
Both are powerful Conjuration spells centered on moving creatures instantly across enormous distances, despite Teleport's lack of a persistent portal.
Players prefer Teleport over Gate
Astral Projection 9th-level necromancy
Parties use it for extended travel beyond the Material Plane, though it sends projections rather than opening a physical doorway.
Players prefer Astral Projection over Gate
Plane Shift 7th-level conjuration
Both enable travel between planes and are available to several of the same full-caster classes.
Players prefer Plane Shift over Gate
Arcane Gate 6th-level conjuration
It creates a sustained two-way portal that lets creatures move between distant locations, making it the closest mechanical match.
Players prefer Gate over Arcane Gate
Dream of the Blue Veil 7th-level conjuration
This high-level conjuration transports multiple creatures to another world or reality, closely matching Gate's cross-realm travel.
Players prefer Gate over Dream of the Blue Veil
Teleportation Circle 5th-level conjuration
A conjured portal provides rapid group transportation over great distances, but it normally connects locations on the same plane.
Players prefer Gate over Teleportation Circle