Gate
2024 Rules
- Level & School
- 9th-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a diamond worth 5,000+ GP)
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric, Sorcerer, Warlock, Wizard
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration, and the portal's destination is visible through it.
The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens next to the named creature and transports it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.
2014 Rules
- Level & School
- 9th-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a diamond worth at least 5,000 gp)
- Duration
- Concentration, 1 minute
- Classes
- Cleric, Sorcerer, Wizard
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.
The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the GM deems appropriate. It might leave, attack you, or help you.
Gate 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Gate
Arcane Gate 6th-level conjuration
It creates linked openings you can travel through and is the closest lower-level portal-style conjuration in function and feel.
Plane Shift 7th-level conjuration
Both move creatures between planes and are used when you need transplanar travel rather than simple movement.
Teleportation Circle 5th-level conjuration
This spell makes a fixed portal-like exit for mass travel, mirroring Gate's use as a controlled doorway for getting people to another place.
Teleport 7th-level conjuration
While instantaneous and limited to the same plane, its core purpose—moving creatures long distances instantly—overlaps Gate's mobility utility.
Astral Projection 9th-level necromancy
As a high-level spell that sends you (and others) to another plane for an extended period, it parallels Gate's transplanar transportation role at the highest tier.