Raise Dead
2024 Rules
- Level & School
- 5th-level necromancy
- Casting Time
- 1 hour
- Range
- Touch
- Components
- V, S, M (a diamond worth 500+ GP, which the spell consumes)
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Paladin
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died. The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death.
This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
2014 Rules
- Level & School
- 5th-level necromancy
- Casting Time
- 1 hour
- Range
- Touch
- Components
- V, S, M (a diamond worth at least 500 gp, which the spell consumes)
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Paladin
You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.
This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.
This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival-its head, for instance-the spell automatically fails.
Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
Raise Dead 5.5e 2024 vs. 5e 2014 edition differences
Raise Dead popularity
How popular is Raise Dead? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- #3 picked level 5 Paladin spell
- Top 50% picked level 5 Cleric spell
- Top 50% of all level 5 spells
- Top 50% picked level 5 Bard spell
- Bottom 50% of all 5e spells
Spells similar to Raise Dead
Revivify 3rd-level necromancy
This is the quicker, lower-level version that also brings a creature back to life via touch, making it an obvious mechanical close match.
Players prefer Revivify over Raise Dead
Resurrection 7th-level necromancy
It restores life to a creature with a touch and is the higher-level counterpart that solves many of the same problems Raise Dead addresses.
Players prefer Resurrection over Raise Dead
True Resurrection 9th-level necromancy
True Resurrection is the more powerful revival option that accomplishes the same core goal but with far fewer limitations.
Players prefer True Resurrection over Raise Dead
Gentle Repose 2nd-level necromancy
This spell doesn’t revive on its own but directly ties to the same use-case by preserving a corpse and matching Raise Dead's ten-day window.
Players prefer Raise Dead over Gentle Repose
Reincarnate 5th-level necromancy
Although it changes the creature's body, it is another mid-level necromantic method for returning the dead to life using touch and instant effects.
Players prefer Raise Dead over Reincarnate