Resurrection

A
Support

Resurrection is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that brings the dead back whole, mending wounds and
restoring health

Resurrection is a Healing spell. Healing spells restore hit points and bring characters back to life.

See all Healing spells →
after death.

2024 Rules

Level & School
7th-level necromancy
Casting Time
1 hour
Range
Touch
Components
V, S, M (a diamond worth 1,000+ GP, which the spell consumes)
Duration
Instantaneous
Classes
Bard, Cleric

With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.

The creature returns to life with all its Hit Points. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.

Casting this spell to revive a creature that has been dead for 365 days or longer taxes you. Until you finish a Long Rest, you can't cast spells again, and you have Disadvantage on D20 Tests.

2014 Rules

Level & School
7th-level necromancy
Casting Time
1 hour
Range
Touch
Components
V, S, M (a diamond worth at least 1,000 gp, which the spell consumes)
Duration
Instantaneous
Classes
Bard, Cleric

You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.

This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.

This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.

Resurrection 5.5e 2024 vs. 5e 2014 edition differences

It no longer cures normal diseases. The poison rider is narrower: it only neutralizes poisons that affected the creature at the time of death. The post-resurrection penalty now applies to D20 Tests instead of just attack rolls, saving throws, and ability checks, and the post-cost drawback now gives Disadvantage on D20 Tests.

Resurrection popularity

How popular is Resurrection? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.

Spells similar to Resurrection