Sacred Flame

A
Damage

Sacred Flame is a Damage spell. Damage spells focus on dealing harm to enemies.

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cantrip that calls down radiant fire on a foe, forcing a
failed save

Sacred Flame is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
into searing harm despite cover.

2024 Rules

Level & School
Evocation cantrip
Casting Time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 Radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this save.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

2014 Rules

Level & School
Evocation cantrip
Casting Time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

Cantrip Upgrade. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Sacred Flame 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version now only ignores Half Cover and Three-Quarters Cover on the save, instead of saying the target gets no benefit from cover generally. That makes the cover interaction narrower.

Sacred Flame popularity

How popular is Sacred Flame? It is one of the most popular spells in the game, and is often chosen over other options when available. This spell is a proven favourite among spellcasters.

Spells similar to Sacred Flame