Frostbite
2014 Rules
- Level & School
- Evocation cantrip
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Artificer, Druid, Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Cantrip Upgrade. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6) and 17th level (4d6).
Frostbite 5.5e 2024 vs. 5e 2014 edition differences
Frostbite is currently only available in the 2014 edition.
Frostbite popularity
How popular is Frostbite? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 25% of all 5e spells
- Bottom 50% of all cantrips
- Bottom 50% picked Wizard cantrip
- Bottom 50% picked Sorcerer cantrip
- Bottom 50% picked Warlock cantrip
- Bottom 25% picked Druid cantrip
- Bottom 25% picked Artificer cantrip
Read about how this popularity data is calculated.
Spells similar to Frostbite
Vicious Mockery Enchantment cantrip
This cantrip likewise deals modest damage on a failed save and makes the target less effective on its next attack.
Players prefer Vicious Mockery over Frostbite
Sacred Flame Evocation cantrip
It is another ranged evocation cantrip that deals damage to one creature after a saving throw.
Players prefer Sacred Flame over Frostbite
Ray of Frost Evocation cantrip
It is a cold-damage evocation cantrip with the same 60-foot range and a minor combat hindrance.
Players prefer Ray of Frost over Frostbite
Mind Sliver Enchantment cantrip
Both target one creature at 60 feet, use a saving throw, deal cantrip damage, and impose a useful follow-up penalty.
Players prefer Mind Sliver over Frostbite
Acid Splash Evocation cantrip
The spells share a 60-foot range, instantaneous saving-throw damage, and substantial class-list overlap.
Players prefer Acid Splash over Frostbite
Sapping Sting Necromancy cantrip
Both are saving-throw cantrips that combine small damage with a meaningful effect that can disrupt an enemy's next turn.
Players prefer Frostbite over Sapping Sting