Mind Sliver

A
Damage

Mind Sliver is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that frays a foe’s mind with psychic pain and leaves it vulnerable to its next saving throw with a
debilitating curse

Mind Sliver is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
.

2024 Rules

Level & School
Enchantment cantrip
Casting Time
Action
Range
60 feet
Components
V
Duration
1 round
Classes
Sorcerer, Warlock, Wizard

You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

2014 Rules

Level & School
Enchantment cantrip
Casting Time
Action
Range
60 feet
Components
V
Duration
1 round
Classes
Sorcerer, Warlock, Wizard

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.

Cantrip Upgrade. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Mind Sliver 5.5e 2024 vs. 5e 2014 edition differences

Effectively the same spell. The 2024 version is reworded but functions identically.

Mind Sliver popularity

How popular is Mind Sliver? It is one of the most popular spells in the game, but is chosen less than other options when available. This spell may not be the most inspiring but may still be useful.

Spells similar to Mind Sliver