Mind Sliver
2024 Rules
- Level & School
- Enchantment cantrip
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- 1 round
- Classes
- Sorcerer, Warlock, Wizard
You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
2014 Rules
- Level & School
- Enchantment cantrip
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- 1 round
- Classes
- Sorcerer, Warlock, Wizard
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
Cantrip Upgrade. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Mind Sliver 5.5e 2024 vs. 5e 2014 edition differences
Mind Sliver popularity
How popular is Mind Sliver? It is one of the most popular spells in the game, but is chosen less than other options when available. This spell may not be the most inspiring but may still be useful.
- Top 10% of all 5e spells
- Top 50% of all cantrips
- Top 50% picked Warlock cantrip
- Top 50% picked Wizard cantrip
- Top 50% picked Sorcerer cantrip
Spells similar to Mind Sliver
Vicious Mockery Enchantment cantrip
A low-level insult that deals psychic cantrip damage and imposes a follow-up penalty on the target, making it the closest in concept and class overlap.
Players prefer Vicious Mockery over Mind Sliver
Dissonant Whispers 1st-level enchantment
This enchantment deals psychic damage on a failed save and creates an immediate tactical effect, so it shares the same damage type and single-target, save-based utility.
Players prefer Dissonant Whispers over Mind Sliver
Bane 1st-level enchantment
It doesn't deal psychic damage, but it imposes a short-term numeric penalty to rolls and saves on targets, matching Mind Sliver's 'subtract from a future roll' mechanic.
Players prefer Bane over Mind Sliver
Bestow Curse 3rd-level necromancy
An enchantment that can impose persistent penalties on a target's abilities or rolls, reflecting Mind Sliver's short-term debuffing flavor even though it's a higher-level spell.
Players prefer Mind Sliver over Bestow Curse
Mind Spike 2nd-level divination
A psychic-damage spell available to similar classes that targets one creature at range and has an information/marking secondary effect, making it thematically and mechanically related.
Players prefer Mind Sliver over Mind Spike