Melf's Minute Meteors

2014 Rules

Level & School
3rd-level evocation
Casting Time
Action
Range
Self
Components
V, S, M (niter, sulfur, and pine tar formed into a bead)
Duration
Concentration, 10 minutes
Classes
Sorcerer, Wizard
Source
Xanathar's Guide to Everything

You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

Melf's Minute Meteors 5e 2014 edition

Melf's Minute Meteors is currently only available in the 2014 edition.