Melf's Minute Meteors
2014 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (niter, sulfur, and pine tar formed into a bead)
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.
Melf's Minute Meteors 5.5e 2024 vs. 5e 2014 edition differences
Melf's Minute Meteors is currently only available in the 2014 edition.
Melf's Minute Meteors popularity
How popular is Melf's Minute Meteors? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 25% picked level 3 Wizard spell
- Bottom 25% of all level 3 spells
- Bottom 25% picked level 3 Sorcerer spell
Read about how this popularity data is calculated.
Spells similar to Melf's Minute Meteors
Fireball 3rd-level evocation
Its core use is similar: ranged fire explosions that test Dexterity saves against multiple nearby creatures.
Players prefer Fireball over Melf's Minute Meteors
Call Lightning 3rd-level conjuration
The spell lasts for many rounds and repeatedly strikes chosen points at range for area damage.
Players prefer Call Lightning over Melf's Minute Meteors
Scorching Ray 2nd-level evocation
It also gives sorcerers and wizards multiple long-range fire projectiles that can be distributed among targets.
Players prefer Scorching Ray over Melf's Minute Meteors
Flaming Sphere 2nd-level conjuration
It is a concentration fire spell that repeatedly deals area damage using a bonus action.
Players prefer Flaming Sphere over Melf's Minute Meteors
Crown of Stars 7th-level evocation
Both store several orbiting projectiles around the caster and launch them over subsequent turns with bonus actions.
Players prefer Crown of Stars over Melf's Minute Meteors
Storm Sphere 4th-level evocation
Both create a persistent battlefield threat while letting the caster spend bonus actions on ranged area attacks.
Players prefer Melf's Minute Meteors over Storm Sphere