Melf's Minute Meteors
2014 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (niter, sulfur, and pine tar formed into a bead)
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.
Melf's Minute Meteors 5.5e 2024 vs. 5e 2014 edition differences
Melf's Minute Meteors is currently only available in the 2014 edition.
Melf's Minute Meteors popularity
How popular is Melf's Minute Meteors? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 50% picked level 3 Wizard spell
- Bottom 25% picked level 3 Sorcerer spell
- Bottom 25% of all level 3 spells
Read about how this popularity data is calculated.
Spells similar to Melf's Minute Meteors
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Players prefer Call Lightning over Melf's Minute Meteors
Sunbeam 6th-level evocation
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Flaming Sphere 2nd-level conjuration
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Crown of Stars 7th-level evocation
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Storm Sphere 4th-level evocation
This has the same feel of an ongoing conjured hazard that keeps punishing enemies round after round.
Players prefer Melf's Minute Meteors over Storm Sphere